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    Mount & Blade Vaegirskaya Imperiya - CC#47 Wrap-up

    Mount & Blade Vaegirskaya Imperiya - CC#47 Wrap-up


    Vaegirskaya Imperiya - CC#47 Wrap-up

    Posted: 07 Dec 2019 02:42 PM PST

    Since time immemorial, Suno had stood as a vestige of Imperial power. The grand old stones stood witness to the glory days of Calradian history. From this day, that history passes into myth.

    In this distance, a column of Swadian refugees and hobbled soldiers look back in pain - the faint glow of the burning city glittered against the winter night.

    In Meta Terms

    Thank you for coming to CC#47! Apologies for the technical difficulties with Discord.

    Vaegirs, winning both the field and siege, have taken Suno. Here is the updated campaign map.

    Getting Involved with the CC

    The CC is always looking for more people to get involved! Artists, mapmakers and writers are all needed and if you can't do any of those things, you can still feel free to join our Discord!

    Donating to the CC

    We need money to run our server and we need more money if we want to upgrade to something which can handle 200 players more smoothly. By donating to our Patreon, you get the satisfaction of helping the CC while also getting fun perks on the subreddit, Discord server and Campaign server. Read all about on the Patreon page!

    Screenshot 1

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    submitted by /u/Mephistopholees
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    Mfw I realise that 2020 is a leap year.... effectively making me wait one more day to play bannerlord

    Posted: 07 Dec 2019 08:48 PM PST

    The Fall of Suno

    Posted: 08 Dec 2019 02:01 AM PST

    Vaegir conquest of Suno, ca. 1260AD

    Posted: 07 Dec 2019 04:20 PM PST

    If Bannerlords scene making has support for incredibly large scenes (like 100 times at least larger than the maximum of Warband) We could have mods that would literally be open world RPG games with looting, questing etc. Bannerord could dethrone Skyrim as the most modded / game with the best mods.

    Posted: 08 Dec 2019 03:09 AM PST

    I really fucking hope they do. Imagine the possibilites. Warband already have so many good mods, imagine what Bannerlord will be like in 5 + years. It will be incredible.

    submitted by /u/Wayyzzz
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    4k Raw Footage of CC - #47

    Posted: 08 Dec 2019 08:35 AM PST

    Mount and Blade + Darkest Dungeon crossover

    Posted: 08 Dec 2019 04:50 AM PST

    Survival coop defense mod

    Posted: 08 Dec 2019 06:02 AM PST

    I'm looking for a mod which would let me and my friend play in a survival mode. We'd like something akin to invasion, but we also would like to control a group of bots. The bigger the better! Any recommendations?

    submitted by /u/ziguslav
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    [PoP] End battle after knockout?

    Posted: 08 Dec 2019 07:00 AM PST

    I'm loving Prophecy of Pendor, but when I get knocked out the battle doesn't end and allow a second wave like in vanilla. This is great in small battles, but in sieges with hundreds of troops the game seems to want me to sit there and watch for ten minutes. While retreating works, it gives an honor/morale hit, so I'd prefer another solution to get back into the fun part if anyone has one.

    submitted by /u/chet_mcmasterson
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    For clarification, I am Schweppes

    Posted: 07 Dec 2019 10:48 AM PST

    Difference?

    Posted: 08 Dec 2019 05:40 AM PST

    So, I am playing Viking conquest and have gotten to the Ultimatum where bodo addresses the letter. Can anyone tell me the difference between giving it to the Danes and giving it to West Seaxe?

    submitted by /u/raidersXv2
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    Can you change troop's gear with an editor or by yourself?

    Posted: 08 Dec 2019 07:23 AM PST

    I've been wondering for a little while, if it's possible to change troops gear, i dont mean my OWN troops necessarily, it could be the entire faction for all i care. (I know you can change gear on the people that you hire but that's not really the issue.)

    I am currently playing "A World of Ice and Fire" mod, and i am currently fighting for the westerland's, but their troop tree doesnt seem realistic to the actual series.. All i really want is to change some weapons.

    The "Pikeman" are using what looks like a big club, and i would like to change it so they're using Sword's & Shield's instead.

    I've been looking around the interwebs for an answer but the answers are very old, and i cant find any tutorial about it with "Morgh's Editor".

    If anyone is able to help me out, then it would definitely make my day.

    submitted by /u/Lucasbisgaard
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    Oddly enough, this was a Nordic village.

    Posted: 07 Dec 2019 02:14 PM PST

    Can't we just get anexed by the rhodoks?

    Posted: 07 Dec 2019 02:32 PM PST

    Might as well fucking save the vaegirs the hazzle of stomping into Praven , with calvary comanders that throw their faces into enemy spears ,two seconds into the start of the round, and siegues being not even 5 min long, will we really be the first faction out of the calradic campaing? , i , for once, welcome our sheepfucker overlords.

    submitted by /u/cseijif
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    Warsword Conquest - Changing reinforcements?

    Posted: 08 Dec 2019 09:33 AM PST

    Just as title says.

    submitted by /u/MrPureTTV
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    Best investment (apart from enterprises)

    Posted: 07 Dec 2019 02:38 PM PST

    This took longer than it should have

    Posted: 07 Dec 2019 04:18 PM PST

    Strawpoll: For those still playing Napoleonic Wars multiplayer which do you think is the most fashionable/good looking faction?

    Posted: 08 Dec 2019 07:38 AM PST

    I'm dying heee

    Posted: 08 Dec 2019 01:56 AM PST

    How long did you guys wait for a key for the beta? I've been checking my inbox constantly.

    submitted by /u/Bad_Suspicious
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    Join Swadia Today!

    Posted: 07 Dec 2019 11:00 AM PST

    Viking Conquest: Reforged Edition - Character Planning Questions

    Posted: 07 Dec 2019 09:17 PM PST

    I have handful of assorted questions about VC: RE, to maximize the potential of my build:

    1. If I understand correctly - you can't lose companions in storymode due to grievances, right? They die and leave only because of plot related scripts?
    2. When I eventually get into sandbox, then I can rehire everyone who left and even died, right? If so, can I keep all of my companions together if I have high persuasion and always support the complaining person (given that the moral is always high and I'm not doing stuff people dislike)?
    3. I know about the druidic circle and its random attribute boost, I also know that there is the storymode book that boosts persuasion just like the regular one. People say there is also the event when you start your own kingdom that nets you +1 to both STR and INT. Are there any more new ways to permanently boost your attributes and skills?
    4. How important is the leadership skill? People say that companions leadership stacks with yours, but it is still categorized as leader's skill.
    5. I read on various forums about multiple pictish items that boost skills - pictish hood and pictish bodypaint. Are they actually in game and obtainable without cheating?
    6. Is there a better bow than the Featured Bow from the random treasure gamble at named weaponsmiths?
    7. Can I marry Aslaug? She has 5 male relatives, which is juicy, but, man, she is 62 years old!
    8. From what I gather after couple of restarts - shieldwall dominates all. So Saxon Nobles would be the go to option for field fighting. But how good are they at sieges? Can I focus solely on them, or Huskarls are a must?
    9. Can you still get the "Skirt Chaser" trait? I had some playing time with tournaments and soapstones, getting some ladies enamoured, but I didn't get it.

    Any other tips for the beginner would be great, because I'm at loss with a lot of new options. There are so much different, unique locations here and there, for example. I got devastated in the Boar Grove, because I expected, well, a boar, but not the large dude! Thanks in advance!

    submitted by /u/SadisticPedophile
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    CC ranking of the factions for 2019

    Posted: 07 Dec 2019 03:02 PM PST

    Based on rounds won, to reward the close battles, and of all CC of the year.

    Field

    • 1st: Vaegirs

    • 2nd: Khergits

    • 3rd: Swadians

    • 4th: Nords

    • 5th: Sarranids

    • 6th: Rhodoks

    Siege

    • 1st: Vaegirs

    • 2nd: Rhodoks

    • 3rd: Nords

    • 4th ex-aequo: Sarranids&Khergits

    • 5th: Swadians

    Global

    • 1st: Vaegirs

    • 2nd: Khergits

    • 3rd: Nords

    • 4th ex-aequo: Sarranids&Rhodoks

    • 5th: Swadians

    submitted by /u/Volodio
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