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    Wednesday, January 13, 2021

    Mount & Blade Bannerlord Early Access - Mainline 1.5.6 & Beta Branch 1.5.7 Patch Notes

    Mount & Blade Bannerlord Early Access - Mainline 1.5.6 & Beta Branch 1.5.7 Patch Notes


    Bannerlord Early Access - Mainline 1.5.6 & Beta Branch 1.5.7 Patch Notes

    Posted: 12 Jan 2021 10:43 AM PST

    Greetings, Peasants.

    CURRENT MAINLINE PATCH: e1.5.6

    CURRENT BETA BRANCH: 1.5.7

    Welcome to the patch thread, we make these threads to save us another pin space for other things.

    Taleworlds forum bug reporting thread

    Mount and Blade Discord

    Link to wiki - Previous patches and threads inside


    Mainline e.1.5.6

    Latest Changes:

    Singleplayer

    Oathsworn now has more athleticism skills than riding.

    Replaced one-handed and two-handed weapon skills for the Imperial Veteran Archer.

    Fixed the case of some longbows having Vlandian cultures set on them. They are now Battanian Bows.

    There were two Southern Noble Helmets. One of them is renamed to "Southern Crowned Lord Helmet".

    Fixed an issue that caused some beard types to clip through closed helmets.

    Fixed the problem of some character creation choices having weapons that could not be used with civilian equipment.

    Fixed a crash that occurred when the player died during the defence of a siege while in charge of a formation that was previously controlled by the AI.

    Fixed an issue that caused players to be stuck in photo mode when it was opened in arenas.

    Fixed an issue that caused the scoreboard to not show up while pressing the scoreboard key.

    Fixed an issue that caused weapons to be dropped on pressing Dpad down while the order menu was open.

    Fixed an issue that caused a crash while trying to open the quest screen.

    Fixed an issue that caused the UI to disappear when a transfer order was given in the deployment stage.

    Fixed a crash that occurred when the player started a conversation with melee trainers.

    Fixed an issue where the mercenary soldiers would cost more than the shown amount.

    Fixed a crash that occurred due to marrying your daughter to a hero.

    Fixed a crash that occurred due to invalid items in towns.

    Fixed wrong text showing when ransoming enemy lords.

    Minor bug fixes for Medicine and Leadership skills.

    If construction is 0 due to low loyalty, the construction completion time will be "Never" in Town Management.

    Fixed a crash that occurred while creating a new rebel clan's banner.

    Did some improvements related to the rebellion clan destruction algorithm.

    Fixed a crash that occurred while adding gold to a hero if the hero had more than 2147483647 gold.

    Fixed a bug where the player gained charm experience after a rebellion started.

    Fixed a Company of Trouble quest crash that occurred when successfully persuading a lord that was in the same army with the player.

    Added quest giver name in the Landlord Need Manual Labor quest dialogues.

    Fixed a bug that caused kingdom leaders to become an army member when the player asked them through a dialogue.

    Fixed a bug that caused the daily project bonus to be 0 on the settlement management menu.

    Fixed a crash that was caused by corrupted save files because of some unfinished raids.

    Fixed a bug that caused the player to gain trade XP when storing items in towns.

    Fixed a memory leak issue.

    Fixed a crash which occurred when the New Campaign button was clicked.

    Fixed a crash that occurred while the "Lady's Knight Out" quest was active and the quest giver left her settlement.

    Fixed a crash that occurred when the main hero asked for the "Lady's Knight Out" quest while the quest giver was outside of her settlement.

    Fixed a crash that occurred after heir selection if the husband/wife had been selected as heir and he/she had been in a fugitive state.

    Fixed a crash that occurred when the "Conspiracy Base of Operations" quest was activated but there was no suitable hideout for the quest.

    Fixed a bug that allowed declaring of war on a neutral clan.

    Fixed a bug that caused the dead lords to thank us after helping them on the battlefield.

    Deleting the "offered amount" text in the barter screen no longer crashes the game.

    "Agent without head in photo mode" bug has been fixed.

    Multiplayer

    Added the winter version of Isle of Deriad.

    Temporarily disabled a performance optimization due to the disconnects it caused from the MP Lobby. It will be enabled again once the issue is resolved.

    Fixed some perk icons.

    Adjusted all horses charge damage.

    Slightly increased charge damage for light cavalry horses

    Slightly decreased charge damage for heavy cavalry horses

    This is to make bumps/knock down more consistent between the classes.

    Added 8 new Horses.

    Added 2 new Lances.

    Changed the weights of all "Stronger Shield" perks to be the same weight as the default shields.

    Reverted the recent friendly fire change in Siege game mode. We found a crash that might relate to this change and we want to investigate further.

    Troop Changes - follow the link to see the full list of changes.

    Initial Beta Patch Notes

    Beta e1.5.7

    Latest Changes:

    Singleplayer

    Crashes

    Fixed a crash that occurred after Tacteos was rescued by the main hero in the tutorial phase.

    Fixed a crash that occurred when a player tried to enter some Empire villages.

    Fixed a crash that occurred during scene loads due to the navigation mesh.

    Fixed a crash that occurred while recruiting a mercenary company from a neutral army.

    Fixed a crash that occurred after attacking caravans or villagers as a mercenary.

    Fixed a crash related to press and hold function while picking up items with "F" key.

    Fixed a bug that caused the game to crash during barter.

    Fixed a crash that occurred when the companion was solving the "Help With Outlaws" quest.

    Performance

    Fixed the rendering of snow on some places of the world map.

    Fixed a memory leak which occurred after entering a field battle.

    Memory allocation optimizations were made on the campaign map to reduce framerate drops.

    Campaign performance improvements.

    Save & Load

    Save time has been reduced slightly.

    Save game optimisation.

    Localisation

    Minor text fixes.

    Turkish language updates.

    Chinese language updates.

    Art

    Added two new Sturgian light armours.

    Added a new Battanian scale armour.

    Visual improvements to two swamp and one highland battle terrain.

    Visual improvements on some Battanian houses.

    Fixed various armour clipping issues.

    Visual improvements on Vlandia arena models.

    Visual improvements on various interior building models.

    Fixed a bug that caused beggar agents to spawn more than there were scene beggar spawn points.

    Civilian navmesh fixes for vlandia_castle_005a.

    Improved player clan member spawning locations in settlements.

    Various village improvements.

    Improvements on some materials and textures.

    Fixed clipping issues on some helmets.

    Animations

    Fixed a problem that caused agents to walk unusually fast in some cases.

    UI

    Changes

    Map conversations now support voice lines.

    Improved the information shown in the Kingdom/Fiefs tab.

    Text input queries now autofocus on the input automatically (no need to click on the input anymore).

    Moved estimated GPU memory usage to the right side for better presentation.

    Added keyboard/gamepad shortcuts to the custom battle and save/load screens.

    Separated Performance options into different categories to better represent these options.

    The overall quality option is now at the top.

    Added colours to troop portraits in the party screen.

    Parties joining an army will no longer lose trackers that they had before joining the army.

    Face generation tabs can now be navigated with shortcuts.

    Added a tooltip to heir selection popup to better inform the player about the possible heroes' skills and attributes before selecting an heir.

    Fixes

    Fixed search results in encyclopedia search not showing up after a character in Asian languages.

    Fixed a bug that caused a hero prisoner (or companion) to not be transferable in some party screens.

    Fixed a bug that caused the immediate escape of donated prisoners.

    Fixed an overlapping issue in crafting smithing hero selection.

    Fixed a visual bug that caused game menu items' text to go out of bounds.

    Fixed a visual bug that caused the completed check mark to not show up in completed tasks on the quest screen.

    Fixed a visual bug that caused governor name text to show up incorrectly in town management.

    Fixed a visual bug that caused a visual element to not show up in the quests screen.

    Fixed a bug that caused the "You're leaving loot behind" warning to show up in caravan trade inventory screens.

    Fixed a bug that caused the wall level icon to not show up on the settlement overlay.

    Fixed inconsistent hero portraits in the Town Management governor selection.

    Fixed a bug that caused wrong usage names to show up in Crafting/Smithing.

    Fixed a bug that caused the main hero to not be selected as default in the Character Development screen after an heir takes over.

    Fixed some text problems that occurred when inspecting a dead lord's encyclopedia page.

    Fixed Battanian cultural bonus text.

    Battles and Sieges

    World map preparation phase of sieges is now 33% longer.

    The "being wounded" chance has been reduced by 10% for non-hero troops in all battles (missions + simulations) when knocked out.

    Fixed horse archers being spawned too close to each other (and pushed by physics).

    Fixed a bug that caused siege ladders to stand in the air when raised.

    Wounded troops were not deserting even with low morale. This has been fixed.

    Character Development System

    Implemented 31 engineering campaign-side perk effects.

    The passive XP given by perks "Raise the meek" and "Combat tips" was reduced.

    Force villager parties, caravans and villages to give goods now gives Roguery XP.

    Attacking caravans and villager parties now awards Roguery XP correctly.

    Fixed a bug that caused trade skill gains when a player discarded items.

    Fixed a bug that caused player traits to disappear.

    Fixed XP gain from friendly fire.

    Fixed several bugs in Scouting, Steward, Trade, Tactics and Roguery perks.

    Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.

    Clan and Party

    The Child Education feature has been implemented.

    Players can now educate their clan's children through their early life. There are six different education stages. These stages will trigger at the age of 2, 5, 8, 11, 14 and 16. Each stage will present different options that improve the child's skills and attributes. Stages are accessible via the right side circle notifications.

    NPC parties now don't upgrade their troops randomly and are more likely to try and reach cavalry troops, especially if they have a lower cavalry to infantry/ranged ratio.

    XP needed to upgrade higher tier troops was slightly increased.

    Fixed a bug that allowed the main hero to take a disbanding party to his/her army.

    Fixed a bug that didn't allow the player to assign his wife/her husband as a governor and see her/his equipment.

    Did some fixes related to clan member location details (waiting in a settlement, going to a settlement) in the clan tab.

    Fixed incorrect income calculations on the clan screen.

    Fixed a bug that allowed the companions to die while death was disabled.

    Fixed a bug that prevented castle governors from gaining steward experience.

    Fixed the kingdom eligible tier showing less than the actual value bug.

    Armies

    Fixed a bug that caused parties in the army to recruit from raided villages.

    Kingdoms and Diplomacy

    There were too many war & peace declarations and average war duration was short. The war durations are now a bit longer.

    Factions which lost territories were usually requiring high tributes to establish peace or were declaring new wars while already being in one. Weakened kingdoms are now not that aggressive.

    Relations between lords now also affect their target selections. If a player has a good relation with a lord, that lord will be less likely to initiate hostile actions against the player's settlements (it's still possible). This mechanic applies to AI heroes as well, not just the player.

    Having cavalry troops within the party provides a speed bonus. The maximum speed bonus achieved through that has been reduced to 40% from 60%. The effect of this bonus caused the Khuzait faction to snowball due to the Khuzait parties having a higher cavalry to infantry/ranged ratio in comparison to other factions. This change will help reduce that snowballing.

    Rebel clan heroes are now unable to marry and give birth to children while they are still rebels.

    Grazer Rights default policy of Khuzaits was changed from +1 loyalty & +1 militia to +0.5 loyalty & -0.25 hearth.

    With the previous patch, banner colors of some minor factions were unintentionally inverted. This problem has been fixed.

    Clan Tiers are now rebalanced in order to make a bell curve between tier 3 and tier 4.

    Fixed some bugs related to character relations after the rebellion started.

    Economy and Trade

    Workshop profits were decreased because of a bug in last patch (1.5.6). This bug has been fixed.

    Fixed a bug that caused Security to affect settlement taxes unintentionally.

    Fixed the player crafted items piling up in towns.

    Fixed a bug that prevented castles from getting the tax bonus from Toll Collector.

    Settlement Actions (Town, Village, Castle and Hideout)

    Notables were starting with too much power, nearly all had 200+ power (powerful). This has been balanced, 20% are now powerful (200+) while 60% are influential (100-200).

    The probability of NPC parties raiding the villages has been slightly reduced.

    The Castellan Office project now gives 10-20-30% wage reduction for garrisoned troops.

    Gold gained in arena practice is now updated correctly.

    Fixed giving tournament weapons as a tournament prize bug.

    Fixed a bug that caused governors to be missing in their governed city.

    Fixed a bug that caused the player to get stuck between siege and campaign mode after clicking "Continue siege preparations".

    Fixed a bug where Empire Construction bonus didn't apply due to governors.

    Quests & Issues

    Fixed a bug that caused some quests to give multiple rewards.

    Fixed a bug that increased the criminal rating with a neutral clan after the "Dispurt Supply Lines" quest caravan had been attacked by the main hero.

    Fixed a bug that started a war with a neutral clan after the "Disrupt Supply Lines" quest caravan had been attacked by the main hero.

    "Escort Merchant Caravan" quest did not fail when the main hero took their gold or goods. This has been fixed.

    "Caravan Ambush" quest raider characters will be counted as bandits in "Landowner Needs Manual Laborers" quest.

    Fixed a bug that caused trained troops to be in the player's party even though the player sent them back to the quest giver.

    Fixed the "Art of the Trade" quest dialogue bug that overrode other quests' dialogues.

    Fixed the "Lord Wants Rival Captured" quest battle bug that occurred when the quest target NPC was in the army.

    Fixed some inventory related problems in the "Gang Leader Needs Weapons" quest.

    Fixed a bug that caused the "Deliver the Herd" quest to get both cancelled and failed when the quest target NPC died.

    Fixed the relation gain problem in the "Lord Needs Tutor" quest.

    Conversations & Encounters

    Made some improvements on conversation spawn points when quick talking to people.

    From now on, if the conversation character has a workshop and is inside his/her workshop, the player and the conversation character will spawn inside of it. If the conversation character is inside a common area, the player and the conversation character will spawn near the common area (This also fixes some weird camera bugs in the "Family Feud" quest). Please note that some scenes still don't have the required spawn points and will be getting them with the upcoming patches.

    Fixed a dialogue loop problem when talking to a ransom broker in the tavern.

    The problem of low tier troops showing up in conversations has been resolved.

    Other

    The case of Empire lords showing up to battles without their helmets has been solved.

    Custom Battle Heroes now share the same stats.

    Removed an extra body armour from the Khuzait Lancer template.

    Fixed the wording on items "Cataphracht Mace", "Ironrimmed Kite Shield" "Two-Handed Cleaver".

    The game will retain the time flow state while switching between the UI and the campaign map.

    Bow values have been recalibrated in order to optimise gameplay for the recent archery changes.

    Removed the clipping capes from "Sapling", "Sprout" and "Vlandian Caravan Master" units.

    Fixed the visual bug on character portrait in the encyclopedia.

    Rearranged the order of voiced lines in the XML doc so that we can verify that all voice groups have sufficient lines.

    Added encyclopedia entries for towns.

    Multiplayer

    Art

    Some slight spawn and visual adjustments to Baravenos Encirclement.

    Physics problems in Tsagaan Castle have been resolved.

    Other - Miscellaneous

    Fixed a bug that caused the matchmaker to prioritize players who were in the queue the shortest amount of time instead of the longest.

    Server & Network

    Added a new server region: Western North America. Renamed North America region to Eastern North America.

    UI

    Changes

    Players can now see the clan leaderboards even when they're not in a clan.

    Rankings in the player's clan are now visible next to the players' avatars in the lobby.

    Added the ability to copy the BannerlordID from the Lobby/Profile tab.

    A lot of small visual tweaks.

    Fixes

    Fixed the "auto mute" text being visible when the player reports another player in the lobby.

    A visual bug has been fixed in the multiplayer armoury scene.

    Both

    Crashes

    Fixed a crash that occurred when the game was closing.

    Art

    The transparency of trees in the distance has been improved.

    Audio

    The game volume is now lowered when the game window isn't in focus. Some important notifications in the multiplayer mode have been excluded from this change.

    Performance

    CPU Memory usage reductions for terrain.

    Siege performance of the game increased.

    Reduced memory usage during scene loading.

    Animations

    Fixed the hand position issues with some swords.

    Fixed the hand position issues with some two handed axes when the player made an upper block.

    Combat

    Increased couch lance damage. Made it more dependent on the weight of the weapon, rather than the mount speed.

    Slightly decreased fall damage.

    The AI would in certain cases ignore the player if the player had a ranged weapon in his hands despite the player being closer than other enemy units. This has been fixed.

    Crossbow users were stuck in the reloading and shooting phase. It looked like they were canceling the reload. This has been fixed.

    Adjusted horse archer AI to make them switch to melee weapons at close range.

    Other

    Fixed a visual bug which caused some characters' skin colour to change at distance.

    Fixed the blurred textures at the bottom of the screen.

    Modding

    Added a label system to scenes for better error handling. The start mission button now runs error checks before running the scene.

    Fixed a visual bug which caused some assets to be invisible on high resolution screenshots.

    Fixed a visual bug which caused meshes to disappear when the entity parent is changed.

    Refactor: The way "Equipment", "Equipment Template", "Skill Template" and "Body Properties Template" are added to a NPCCharacter and a MPCharacter has been changed.

    Spline road generation tool added to the editor.

    GI bake levels can now be copied into other levels.

    Fixed a crash which occurred when the terrain paint layer ordering was changed.

    To prevent future crashes related to mods that have characters in them without a defined culture, we made it as a required field.

    Fixed the save button crash of the cloth editor.

    Fixed the edge deletion crash of the navigation mesh.

    Giving the trebuchet script to an incompatible game entity was causing a crash. This has been fixed.

    Known Issues


    submitted by /u/Arthanias
    [link] [comments]

    Mod Night - 1866 (Wild West)

    Posted: 12 Jan 2021 03:46 PM PST

    "WELL I dunno 'bout this one, Butch."

    "Walther, you trust me, don'cha?"

    "Course I do, Butch, it's just that-"

    "I GOTTA PLAN, WALTHER!"

    "Then how's about you start explainin' this plan of yours?"

    "Oh for- have a little faith, Walther!"

    "They're about to capture the got-dang FLAG, Butch, so you best be tellin' me what our plan is REAL SOON, ya hear?"

    "Walther, I, uh, think you're tone's a bit disrespectful. Just trust me, okay? Let's see, uh... horsebump them!"

    "Really, Butch, horsebump them? There's two of us 'gainst two dozen of 'em, with GUNS, Butch!"

    "I said 'have a little faith,' didn't I? Now, giddyup!"


    Welcome to Warband Mod Night!

    Mod Night is a community event where we visit less popular/empty multiplayer mods that you wouldn't otherwise have a chance to try out.

    • This month we'll be playing 1866, a Wild West mod. It features the USA, Mexico, Apache, Comanche and Bandits as factions, fighting over a variety of Old Western locales with unique gamemodes.

    When: Saturday, January 16th, 4:00PM EST

    Server (Mount & Blade: Warband): Reddit_Mod_Night

    Password: reddit

    Module Download: 1866 Western

    Voice: Mount&Blade Discord (Discord Client Download)

    Donating to Our Events

    As we are the same team that works on the Calradic Campaign, We use the same server and resources as we do for the campaign. If you wish to contribute to these events and/or the Calradic Campaign, visit our Patreon.

    submitted by /u/PowerhatTheWizard
    [link] [comments]

    Is victory worth the cost?

    Posted: 13 Jan 2021 04:11 AM PST

    Something went horribly wrong when testing the new beta

    Posted: 13 Jan 2021 02:47 AM PST

    Facing a very determined enemy

    Posted: 12 Jan 2021 12:55 PM PST

    I guess they only had XL helmets at the armory that day.....

    Posted: 12 Jan 2021 06:59 PM PST

    I guess it's nice of Taleworlds to let us keep the option...

    Posted: 13 Jan 2021 08:22 AM PST

    In my hundreds of hours in PoP I never saw this before... I wonder if there's a difference if you have Boadice in your party or not.

    Posted: 13 Jan 2021 12:55 AM PST

    Downloaded this game 3 days ago, already have over 30hours. Love it! Here is my biggest achievement so far

    Posted: 13 Jan 2021 05:12 AM PST

    F

    Posted: 13 Jan 2021 06:53 AM PST

    is it normal to have so many rebels? it seems like my faction is the only one with this many (1.5.6)

    Posted: 12 Jan 2021 10:30 PM PST

    Battle of Chornad - 1091, Remental vs Vlandia. A costly victory

    Posted: 13 Jan 2021 09:17 AM PST

    I have to admit this patch note got me for some reason

    Posted: 12 Jan 2021 03:06 PM PST

    BIG HEAD

    Posted: 13 Jan 2021 09:35 AM PST

    Just sharing my 3 CKO's in PoP

    Posted: 13 Jan 2021 12:52 AM PST

    This is fine

    Posted: 12 Jan 2021 05:28 PM PST

    TIL a group of olives is a "herd"

    Posted: 12 Jan 2021 02:57 PM PST

    Battle of Wolleham - 1088, Remental-Vlandian Alliance vs Kingdom of Varithia

    Posted: 12 Jan 2021 03:09 PM PST

    How to make money in mount and blade 2

    Posted: 13 Jan 2021 09:47 AM PST

    Archers bugged?

    Posted: 13 Jan 2021 06:13 AM PST

    Currently facing the issue that not all archers are shooting. That being said they are all same tier, so why are some firing and some are not? Does somebody have any clues? Im also using rts camera, ca eagles rising and shattered world mod. Should I deactivate them?

    submitted by /u/henneramlenker
    [link] [comments]

    Mod problems

    Posted: 12 Jan 2021 09:23 PM PST

    One Man Army, Horse Gang

    Posted: 12 Jan 2021 01:12 PM PST

    Mount & Blade II: Bannerlord - House Stark vs House Lannister

    Posted: 12 Jan 2021 05:37 PM PST

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