• Breaking News

    Friday, April 17, 2020

    Mount & Blade Bannerlord Early Access - Patch e1.1.1, Beta Hotfix, FAQ, Bugs, Announcements

    Mount & Blade Bannerlord Early Access - Patch e1.1.1, Beta Hotfix, FAQ, Bugs, Announcements


    Bannerlord Early Access - Patch e1.1.1, Beta Hotfix, FAQ, Bugs, Announcements

    Posted: 17 Apr 2020 10:56 AM PDT

    Greetings, Peasants.

    CURRENT MAINLINE PATCH: e1.1.1

    CURRENT BETA BRANCH: e1.2.0

    Welcome to the patch thread, we make these threads to save us another pin space for other things.

    Link to Thread I

    Link to Thread II

    Link to Thread III

    Link to Thread IV

    Link to Thread V

    Link to Thread VI

    Link to Thread VII

    Link to Thread VIII

    Patch 1.1.0 - 16-04-2020

    Patch 1.0.11 - 13-04-2020

    Patch 1.0.10 - 10-04-2020

    Patch e1.0.9 - 09-04-2020

    Patch e1.0.8 - 08-04-2020

    Patch e1.0.7 - 07-04-2020

    Patch e1.0.6 - 06-04-2020

    Patch e1.0.5 - 04-04-2020

    Patch e1.0.4 - 03-04-2020

    Patch e1.0.3 - 02-04-2020

    Patch e1.0.2 - 01-04-2020

    Patch e1.0.1 - 31-03-2020

    Taleworlds forum bug reporting thread

    Mount and Blade Discord

    FAQ

    • Where do I see my smithing stamina?

    This is visible on your portrait on the bottom left, hovering over it in the smithing menu displays your stamina.

    • Companions have smithing skill sometimes, how do I use this?

    Clicking the portrait mentioned above allows you to swap between characters!

    • Why is settlement production negative and how do I improve it?

    Settlement loyalty (morale) affects production, though it doesn't show in tooltip. Remove your governor if they have the -2 to culture, have the daily default Festival and Games with nothing in the construction queue. Build fairgrounds when production is positive.

    • Why can't I upgrade my footmen into cavalry, it says I need a horse but I have plenty of sumpter horses and mules!

    Pack animals like these do not count as "horses" for this purpose.

    • But I have these big warhorses and it still doesn't work!

    Warhorses count as a class of their own, they are used to upgrade heavy cav so you can't use them to make light cav from footmen.

    • How do I assemble a caravan?

    Talk to an artisan in a city, these will be named characters, in dialogue you can pay them 15k to build a caravan and send it out, led by one of your companions.

    • How do I dissolve a caravan?

    This is done through the clan screen (L-Key), the caravan is visible among your clan's parties.

    • Is there any way for me to quickly gain influence?

    If you're flush with cash, you can recruit large amounts of troops and donate these to allied factions or cities.

    • When will the game leave early access?

    TW has said the EA may last around a year's time, though this is subject to change.

    • Will the game be released on consoles?

    Yes, though the release date for this is still unknown.

    • I'm having issues playing the game, but my 1050/1060/1070/1080 clears the minimum required specs!

    These GPUs have been reported not to work well with the game at the moment, updating your drivers may help, though if you are suffering severe issues consider waiting for a patch/driver update and sending TW any crash reports you can.

    • How do I mod the game?

    As unified, official modding tools have not yet been released, it's best to consult online guides and #mnb-mods for help with this issue.

    • What does the "enable death" option do?

    With this option enabled NPCs may die in combat or be executed by lords, you yourself will not die in battle but you are still at risk of execution.

    • Why am I moving so slowly on the campaign map?

    This may be due to several things: if your inventory contains too many live animals then you will incur a "herd" speed penalty. If your party consists solely of (slow) footmen then purchasing non-pack horses will allow them to mount up outside of combat to improve speed. Carrying items, troops, or prisoners over their respective limits will slow you down severely.

    • What are the pack animals and is there a difference between them?

    The mule, camel and sumpter horse are the dedicated pack animals of the game, the sumpter horse allows you to move faster on the campaign map than the mule.

    • How do I improve my party's morale?

    Winning battles and having a large variety of food are the simplest ways of accomplishing this.

    • How do I improve X skill?

    In your character screen, every skill when hovered over displays a section showing the ways used to train it.

    • How do I raise my charm? It's not very clear…

    Bartering with lords through the "I have a proposal" option, capturing and releasing them, and bribing keep guards. Raising a lord's opinion from you also yields Charm XP.

    • How do I find X noble?

    Press 'N' to open the encyclopedia and find the desired lord, their latest reported location is displayed in the top right.

    • Can I change my character's or my banner's looks mid-game?

    Yes! Just press V and you go into the character creator menu or press B to edit your banner.

    • How do I get to know details more about a settlement?

    Simply right click on the label above the settlement, this takes you to its encyclopedia page.

    • How do I equip my companions with new equipment?

    In the inventory screen, press the arrows at the middle top of the screen to navigate to the companions in your party.

    • How do I assign a companion to a clan role, and what skills are used for them?

    To do this talk to a companion outside of a town through the party screen and talk to them about giving them a role.

    Surgeon: Medicine

    Quartermaster: Steward

    Scout: Scout

    Engineer: Engineer

    • How do I get new parts for smithing?

    You can get both part blueprints and materials from smelting down captured weapons.

    • How do I make money?

    Currently the most effective ways of earning money are completing quests, selling prisoners, and manual trading. Two very effective resources to trade are furs and silver ore, though the economy is dynamic, and this may change in your game.

    • How do I buy a workshop?

    "Walk around" in a town, and by holding Alt find a location marked "workshop", there you can buy a workshop for 15k by talking to the workers.

    • How do I gain Influence?

    Influence is best earned in service to a kingdom, either as a mercenary or as a vassal.

    • A new patch is out but my launcher displays an old number, what gives?

    The main file off which the launcher run is often not updated in these hotfix-like early updates, check the mods tab of your launcher to display the versions of your game modules.

    • When resuming my save file my game tells me something about a module mismatch, what is going on?

    It's likely that a patch has been released since you last played the game, you can simply press yes and load up the save, if your save is unplayable with the newest patch it's best to simply start a new game, as trying to maintain a single save throughout Early Access is unfeasible.

    • Where can I find the patch notes?

    When new patch notes are released, we put these in a pinned post as soon as we can.

    • X Kingdom is completely dominating all the others in my game, what is happening?

    If your save file stems from an early patch, it is likely that this kingdom profited from the workshop glitches that existed at the time, causing them to have near-unlimited funds. Starting a new save is the best way to "fix" this. If your save stems from a later patch, it's likely to simply be the result of inherent balancing issues with an Early Access game.

    • Where do I see my smithing stamina?

    This is visible on your portrait on the bottom left, hovering over it in the smithing menu displays your stamina.

    • Companions have smithing skill sometimes, how do I use this?

    Clicking the portrait mentioned above allows you to swap between characters!

    • Why is settlement prosperity so low and how do I improve it?

    Settlement loyalty (morale) affects production, though it doesn't show in tooltip. Remove your governor if they have the -2 to culture, have the daily default Festival and Games with nothing in the construction queue. Build fairgrounds when production is positive.

    • Why can't I upgrade my footmen into cavalry, it says I need a horse but I have plenty of sumpter horses and mules!

    Pack animals like these do not count as "horses" for this purpose.

    • But I have these big warhorses and it still doesn't work!

    Warhorses count as a class of their own, they are used to upgrade heavy cav so you can't use them to make light cav from footmen.

    • How do I assemble a caravan?

    Talk to an artisan in a city, these will be named characters, in dialogue you can pay them 15k to build a caravan and send it out, led by one of your companions.

    • How do I dissolve a caravan?

    This is done through the clan screen (L-Key), the caravan is visible among your clan's parties.

    • Is there any way for me to quickly gain influence?

    If you're flush with cash, you can recruit large amounts of troops and donate these to allied factions or cities. Another way of earning influence is joining a starving army with food, you may end up sharing it with starving parties for a lot of influence.

    • How do I marry a character?

    Courtship is established through a response following the "I have something to discuss" dialogue option, after successful courtship through speech checks the character's liege must be convinced, after which you'll be married.

    • How do I get a child?

    Simply spending time with your spouse either in a settlement or party will eventually result in one.

    • I have children but when do they grow up?

    This takes 18 ingame years.

    • What is the point of adult children then?

    These can be used as companions past the cap the tavern wanderers use up, and if your character dies you can continue to play as one of your children.

    • I created my own kingdom but I'm having X issue!

    As a blanket statement, player kingdom creation is simply not fully supported in the game as it is, if you are facing significant issues with making or dealing with your own kingdom, it's because of that. We do not recommend creating your own kingdom at this time.

    • I've seen people be much more agile on horses than I am, what's the secret?

    By double-tapping your forward or backwards key you can spur your horse to speed up or slow down a lot quicker.

    • How do I make one of those cool banners I keep seeing?

    You can go to https://bannerlord.party/banner/ to make a banner there, then copy the code and paste it into your banner editing screen ingame.

    • X Perk seems to not be working, what's the problem?

    A lot of perks in the game are currently nonfunctional, we'll be adding a list of said perks here as soon as we confirm which ones work or not.

    • Do prisoners become recruitable when kept in castle dungeons?

    Yes they do.

    • How do I access this beta, then?

    Right click on your game in steam, go to "properties", then navigate to the "betas" tab and select e1.1.0

    submitted by /u/Arthanias
    [link] [comments]

    Investing in caravans after the patch (1.1.0)

    Posted: 17 Apr 2020 05:34 AM PDT

    When you manage to carry a peasant to the final of a tournament.

    Posted: 17 Apr 2020 03:11 AM PDT

    EVERYBODY IS BACK in Bannerlord!

    Posted: 17 Apr 2020 08:22 AM PDT

    Getting a lord to join me be like

    Posted: 16 Apr 2020 09:02 PM PDT

    "She loved each soldier like a son. She cried for each one.

    Posted: 16 Apr 2020 07:41 PM PDT

    DID YOU KNOW that when you complete main quest to "Unify the empire", all non-imperial fractions form an alliance against you? WELL I DIDN'T.

    Posted: 17 Apr 2020 03:30 AM PDT

    Jacorios the Mad

    Posted: 16 Apr 2020 10:47 PM PDT

    Sturgia rebalance stops them getting steamrolled

    Posted: 17 Apr 2020 02:40 AM PDT

    Derthert really is a selfish bastard.

    Posted: 17 Apr 2020 04:25 AM PDT

    Patch Notes e1.1.1 & Beta Hotfix

    Posted: 17 Apr 2020 09:23 AM PDT

    40 million gold, almost half a million influence, and every kingdom crushed beneath wave upon wave of battanian fians. Probably time to get some sunlight and start a new campaign...

    Posted: 17 Apr 2020 03:47 AM PDT

    RIP caravans

    Posted: 17 Apr 2020 09:41 AM PDT

    Before the recent beta

    Posted: 17 Apr 2020 08:33 AM PDT

    Beta 1.2 Trip Report: 24 years in, Calradia's lords are all going silver haired!

    Posted: 16 Apr 2020 05:10 PM PDT

    There's something missing that's been bothering me and I've finally figured it out.

    Posted: 17 Apr 2020 08:13 AM PDT

    Roads.

    There isn't a single road on the whole map. Everyone just runs around all willy-nilly like it's some kind of Target parking lot!

    Roads should exist in some form with various party types exhibiting preferential behaviors towards either using or not using them. Additionally, roads could then offer movement bonuses. Nothing extreme, but some small bonus. Make it a strategic choice to either stick to the road or cut through the forest.

    Tie them to fief management. Allow for roads to be developed then upgraded between castles/towns and their villages. At the very least towns should be connected. From a lore standpoint you would think that Empire towns at the very least would have roadways developed. Now that I think on it, the pathing/movement speed benefits would help Empire kingdoms with their perpetual "war on all sides" status.

    submitted by /u/PlantBotter
    [link] [comments]

    When someone dies on the wheel of a siege towers

    Posted: 17 Apr 2020 10:13 AM PDT

    "Alright i'll just wait here until my siege weapons arrive" -me

    Posted: 16 Apr 2020 05:28 PM PDT

    When your party gets wiped and you have to put the crew back together

    Posted: 17 Apr 2020 07:24 AM PDT

    Gathered the Endgame Army to Raid That Hideout With Only 8 Recruits

    Posted: 17 Apr 2020 07:48 AM PDT

    Warband never fails to impress

    Posted: 17 Apr 2020 05:03 AM PDT

    WARNING: Don't play the 1.2 Beta. Towns hemorrhage money until trade breaks down.

    Posted: 16 Apr 2020 08:06 PM PDT

    Had a old save and watched a town with 90k get drained down to nothing in only 10 days. Traveled over the world checking towns and none had over 2 thousand. After awhile caravans can't sell and trade stops completely.

    Left the game on fast forward for 40 days and nothing is improving. Make sure you have a backup save before testing this patch.

    Edit: 70 days after starting this patch food has now run out in most towns.

    Edit 2: Trying to revert to a previous patch just wrecked all saves that touched 1.2

    UPDATE: Hotfix is out left game on for 2 months?/seasons? and things are very slowly returning to normal. Over this time frame towns stopped losing money, but gaining it back is just so slow (saw a 2-5k increase in money, most of it happening in the second season).

    I wouldn't be surprised to see this directly tied to the insane prosperity loss and how slowly that goes up. I would say it's safe-ish to start on the patch, but with older saves might want to get used to the your new lean life for awhile.

    submitted by /u/Squidimus
    [link] [comments]

    Taleworlds please fix this. AI prefers to climb walls rather than go through the open gates ! + they can't even properly climb the ladders.

    Posted: 16 Apr 2020 02:18 PM PDT

    Bannerlord’s economy crashing in beta version 1.2.0 is a testament to how realistic the economy is in Bannerlord

    Posted: 17 Apr 2020 10:13 AM PDT

    Obviously the caravan changes are disastrous and need to be fixed so we can have a healthy game economy, but it's also amazing to me how reliant the game economy is on trade and actual movement of goods. No city is fully independent and every city relies on a combination of caravans and peasants to bring goods in and out of the city. If you cut those trade lines, the cities will starve and their economy will crash - as it should. It's really a testament to how dynamic this game's economy is.

    It's also neat to think that if you're buying 10 barrels of beer and there's no brewery in the city, that means that beer was brewed elsewhere in the game and brought there by caravans.

    submitted by /u/rhiever
    [link] [comments]

    I get it. The new patch is bad, but how about you take 5 minutes to think about how diligently TW has been working since release.

    Posted: 16 Apr 2020 11:35 PM PDT

    I don't really care if I get down voted into oblivion. They have patched the game a dozen times and on weekends since release. They have considered and made community requested changes. They have made mistakes, but they have also made positive changes.

    Please discuss, test, and report issues. However, please try to not sound, well, whiny and indignant. Don't insult people that have worked daily to correct the issues and build a game we will all be playing for years.

    Thanks for coming to my Ted Talk.

    submitted by /u/Here4theporno
    [link] [comments]

    No comments:

    Post a Comment