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    Mount & Blade Bannerlord Early Access - Mainline 1.5.5 & Beta Branch 1.5.6 Patch Notes

    Mount & Blade Bannerlord Early Access - Mainline 1.5.5 & Beta Branch 1.5.6 Patch Notes


    Bannerlord Early Access - Mainline 1.5.5 & Beta Branch 1.5.6 Patch Notes

    Posted: 24 Dec 2020 11:58 AM PST

    Greetings, Peasants.

    CURRENT MAINLINE PATCH: e1.5.5

    CURRENT BETA BRANCH: 1.5.6

    Welcome to the patch thread, we make these threads to save us another pin space for other things.

    Taleworlds forum bug reporting thread

    Mount and Blade Discord

    Link to wiki - Previous patches and threads inside


    Main e1.5.5

    Latest Changes:

    Xauna, Nord Town and Castle of fen Altai multiplayer scenes have been changed to their winter versions.

    Fixed a bug that caused the "Art of the Trade" quest dialogue to override other quests' dialogue.

    Fixed a bug that caused eliminated clans to retain settlement ownership.

    Fixed a bug that made the player's family members stuck in the player's settlements as prisoners.

    Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.

    Ensured only kingdoms are shown in the kingdom diplomacy screen.

    Previous Beta Hotfixes:

    15/12/20

    Improved the Athletics skill of Battanian Oathsworn unit.

    Fixed a crash that occurred during the Training Troops quest when upgrading troops during conversations.

    Fixed an issue that allowed players to gain experience points from friendly fire.

    Fixed an issue with companions' beards not showing in the army menu.

    Fixed a bug that caused the quest settlement in the Escort Merchant Caravan quest to not be counted if it was the quest giver's settlement.

    Fixed an issue with NPCs taking prisoners to their party, making them go over their party limit.

    Fixed an issue that allowed parties within an army to recruit from nearby raided villages.

    Fixed some issues related to Medicine, Leadership, Crossbow and Two-Handed skills' campaign effects.

    Fixed an issue with the wrong disbanding party conversations coming up in encounters because of the wrong priorities.

    Fixed an issue that made Horse Archers use bows while in melee range.

    Couch lance damage is increased. It is now more reliant on weight, rather than horse speed.

    04/12/20

    Added an option to change the order visual system between Radial and Bar.

    Fixed a crash that occurred when clicking on a garrison or a caravan's portrait on the settlement overlay menu.

    Fixed a crash that occurred due to town security calculations.

    Fixed an issue that caused the Menu to disappear, locking the player between siege and campaign modes after clicking the 'continue siege preparations' option.

    Fixed an issue that prevented castle governors from gaining Steward XP.

    Fixed an issue that caused the Escort Merchant Caravan quest to fail when the player traded with the caravan they are escorting.

    Added missing Khuzait cavalry bonus information to relevant tooltips.

    Marauders no longer spawn with longbows.

    New Perks: Medicine skill Veterinarian and Fortitude Tonic perks primary effects are implemented.

    New Captain Mode Map: Ebereth Hillfort

    27/11/20

    Changed the Veterans' Respect perk secondary effect to be able to upgrade bandit type troops.

    UI:

    Fixed an issue with the order radial direction circle position.

    Decreased space between order categories.

    Removed the centre radial text and made the background of the centre less opaque.

    Fixed an issue that caused the player to change equipment while changing selected formations with a gamepad.

    Fixed an issue that caused the controller selection frame to be visible when the controller was not active.

    Fixed an issue with the given order text not showing up in combat log for toggle orders.

    25/11/20

    Fixed an issue that caused companions to not have any skills and weapons.

    Fixed an issue regarding the toggle order active text and icons.

    Fixed an issue that prevented weapon changing, dismounting, etc. while giving orders.

    Fixed an issue with the selection circle not showing up for gamepads.

    Decreased opacity of order menu UI in general.

    Fixed an issue where northern lords would spawn without leg armour.

    Combat Changes

    Fixed Bows staying at max accuracy longer than intended.

    Aiming durations are now slightly more affected by character skill.

    Adjusted Ranged AI to be more accurate.

    Weapon and Equipment Changes

    Light Oval Shield (Oathsworn)

    Hitpoints decreased from 160 to 140.

    Weight decreased from 3.2 to 3.

    Lighter Oaken Kite Shield (Legionary)

    Hitpoints decreased from 140 to 130.

    Weight decreased from 3.5 to 3.

    Light Round Shield (Varyag)

    Hitpoints decreased from 165 to 155.

    Light Tall Heater Shield (Sergeant)

    Hitpoints decreased from 145 to 135.

    Highland Scout's Shield (Wildling)

    Weight decreased from 4.7 to 2.5.

    Northern Kite Shield (Recruit - Raider - Brigand)

    Weight decreased from 4.7 to 2.5.

    Northern Round Shield (Warrior - Brigand - Hunter)

    Weight decreased from 4.5 to 3.2.

    Desert Oval Shield (Skirmisher - Tribal Warrior)

    Weight decreased from 4.7 to 3.2.

    Arbalest (Sharpshooter)

    Damage decreased from 100 to 95.

    Troop Changes

    Fixed Battania Mounted Warrior Javelin perk overriding equipped shield.

    Aserai

    Skirmisher

    Speed increased from 81 to 82.

    Tribal Warrior

    Swapped Mace and Large Shield perks.

    Beduin

    Swapped Camel and Cavalry Sword perks.

    Battania

    Wildling

    Speed increased from 81 to 82.

    Oathsworn

    Swapped Heavy Mace and Axe perks.

    Ranger

    Changed the Throwing Axes perk to Mace perk.

    Empire

    Recruit

    Speed increased from 80 to 82.

    Legionary

    Swapped Mace and Heavy Axe perks.

    Courser

    Price decreased from 140 to 130.

    Khuzait

    Spear Infantry

    Swapped Pike and Long Sword perks.

    Swapped Mace and Stronger Shield perks.

    Sturgia

    Brigand

    Speed increased from 79 to 82.

    Varyag

    Swapped Mace and Long Sword perks.

    Vlandia

    Sergeant

    Swapped Mace and Axe perks.

    20/11/2020

    Changed the dead teammate indicator opacity and on-screen stay time.

    Order radial UI is now 30% smaller.

    Crush Through is only possible with Battanian Two-Handed Mace and Sturgian Two-Handed Hammer. Both weapons' swing speed and damage have been adjusted.

    Fixed an issue that caused the player's brother to not show up in the inventory screen.

    Fixed an issue that caused radial UI to not close properly with the ESC key and the right mouse button.

    Fixed an issue that caused the player's brother to not be able to lead a party and not to be assigned as governor through governor selection in town management.

    Initial Beta Changelog


    Beta

    Beta e1.5.6

    Singleplayer

    Crashes

    Fixed a crash that occurred when clicking on a militia or caravan's portrait in the settlement overlay menu.

    Fixed a crash that occurred while unlocking perks.

    Fixed a crash that occurred when the main hero spoke with a disbanding party.

    Fixed a crash that occurred while executing prisoners.

    Fixed a crash that occurred in conversation with Radagos while "Rescue Your Family" quest was active.

    Fixed a crash that occurred when dead notables still had caravans.

    Fixed a crash that occurred when changing the culture of a character during character creation.

    Fixed a crash that occurred by crafting pieces that were missing from game files.

    Fixed a crash that occurred due to the "Beast Whisperer" perk when the game tried to give a mount to a party.

    Fixed a rendering crash that occurred when you entered a hideout.

    Fixed two crashes that occurred after the player cleared an alley.

    Fixed a crash that occurred when a companion was solving the "Help With Outlaws" issue.

    Fixed a bug that caused a crash after a player got a fief by bartering.

    Performance

    Did a refactor to make the ItemRoster system faster and more stable.

    Reduced spikes during tableau generation for characters in UI.

    Performance improvements for crafting dagger pieces.

    Performance improvements for Vlandia village houses.

    Performance improvements for Khuzait houses.

    Localisation

    Minor text updates.

    Turkish localization updates.

    Art

    14 new villages were added.

    26 new battle terrains were added.

    Added new Sturgia Light Armour.

    Added new Highland Scale Over Mail Armour.

    Added some variety to existing shoulder armour pieces.

    Added new flax plantation and vineyard models for the campaign map.

    Various weapon improvements and fixed some bugs on weapons.

    Fixed direction issues on some seax knives.

    Fixed Bearded Axe's handle issue.

    Training Ground (Tutorial Scene): Fixed a tree coming out of a house.

    Missing texture issue fixed for the dungeon in Revyl.

    Northern Light Harness skinning problems fixed.

    Various village improvements, fixed some bugs in villages.

    Visual improvements for Battania arena models.

    Fixed incorrect snow rendering on the outer mesh of the world map.

    Animations

    Fixed a bug that caused the player's companions to play villager animations.

    Campaign Map

    Changed village lore to match new locations and changed the production of some villages.

    Fixed a bug that spawned the main hero in an unplayable area after heir selection.

    Fixed a minor campaign camera issue in which the camera got stuck on high terrain when moving to a location automatically.

    UI

    Changes

    Settlement Nameplate Events

    Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it.

    Menu Shortcuts

    Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc.

    The game menu on the campaign map is now hideable. It will auto-open if there are any changes in the game menu.

    Removed "need to be in the same party" requirement for the character developer. You'll now be able to grant perks to clan members without moving them to your party.

    Added a new option in "Gameplay Options" to control which order type to use (Radial or Bar).

    Saved game categories will now be sorted by their most recent save time. The most recently saved category will be on top.

    Personal kill feed skull will now show up white (instead of red) if the hit agent is unconscious.

    Added "Time of Day" selection to Custom Battle screen.

    Added equipment icons to custom battle heroes so players can examine them before the battle.

    Scoreboard after the battle (rewards section) now also lists lords that have fallen in the battle.

    Added variation to troops' types and faces in map conversation. No more same-face looters.

    Center time image (on map bar) has been turned into a button that resets the camera to a default position on click.

    Added colour to equipment in character portraits in the settlement overlay and used the correct equipment. These overlays will now vary more and be more colourful.

    Hovering over a hero's health on the party screen now gives detailed info about their health.

    Players can now "Copy and Paste" their weapon designs in Crafting with CTRL+C and CTRL+V.

    Added detail to the load game caution popup to convey which modules are new, which modules are missing and which modules' versions are different.

    Added error popup to the "Save/Load" screen that displays if the load action is unsuccessful.

    Changed "Talk" and "Quick Talk" to "Visit" and "Talk" in the character popup.

    Quick talk button is now disabled during the tutorial stage.

    Fixes

    Fixed a bug that caused lords in map conversations to smirk easily and in illogical situations (wounded).

    Fixed a bug in tournaments that caused killfeed to show wrong colours for player's and their team's kills.

    Fixed a bug that caused duplicate heroes to show up in the clan encyclopedia page.

    Fixed a bug that caused a crash on barter Auto-Offer.

    Fixed a bug that displayed wrong values for the "Casualties Inflicted" column in Kingdom Diplomacy tab.

    Fixed a bug that caused the close popup button to not be clickable in Inventory item preview.

    Fixed a bug that caused banners of enemies in the clan encyclopedia page to show up incorrectly.

    Fixed a bug that caused texts in the escape menu not to be localized after language changes.

    Fixed a bug that caused modifiers for items to be removed on party screen resets.

    Fixed a bug that caused prisoner heroes to not be transferable.

    Fixed a bug that caused wrong wounded troop values to be shown in settlement tooltips.

    Fixed a bug that caused "gold change" text to disappear after a dialogue in the party screen.

    Fixed a bug that caused the settlement overlay banner to not change on settlement owner change while the player is in town.

    Fixed a bug that caused conversation partners to show up in the wrong equipment in quick talk.

    Fixed a bug that caused localization of the tutorial panels and training field objectives to not change after a language change.

    Fixed a bug that caused localization of the settlement nameplate names to not change after a language change.

    Fixed a bug that caused beards of some 21-year-old heroes to disappear from their portraits.

    Fixed a bug that caused incorrect weapon tier values to be shown for multiple piece weapons.

    Fixed a bug that caused bandit cultures to be shown on the hero list page filters.

    Fixed a bug that caused wrong disabled reason text to be shown in the crafting screen.

    Made further changes on the head armours that some troops are using for readability and coherence purposes.

    The Highland Plaid Dress is now The Highland Peasant Dress. The Highland Peasant Dress is now The Highland Plaid Dress.

    Fixed a bug that caused the display of the deserting troops count to be wrong.

    Fixed a bug that caused encyclopedia text to be wrong for dead female empire characters.

    Fixed showing wrong companion names for clan roles in dialogues with our companions.

    Battles and Sieges

    Photo Mode Implementation

    Photo mode functionality and interface was added to the singleplayer.

    Improved accuracy with ranged weapons while mounted.

    Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.

    Base bow values have been changed to tune both the AI behaviour and the player experience.

    Fixed weapon skill-related damage being reported as perk related damage in combat.

    Mounted units can now get a morale penalty due to casualties within their own formation.

    Fixed a bug which prevented reloading of crossbows while mounted. This could have happened when the player was holding the movement buttons (while attempting a reload) or when the horse was standing still.

    A two-way dependency caused the position calculation to constantly change, causing formation AI defending a position to endlessly fidget about. This has been fixed.

    Character Development System

    Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly.

    Added two-handed arrow deflection mechanics. "Arrow Deflection" perk from the two-handed tree should now let heroes deflect arrows and bolts while blocking with a two-handed sword.

    Added 9 combat-related roguery perks.

    Added 1 combat-related stewardship perks.

    Added 5 combat-related medicine perks.

    Added 6 different perk effects related to prisoner recruitment update which are now available to all NPC lords alongside the player.

    Added missing Veterinarian primary effect

    30% chance per day to recover a lame horse.

    Changed Fortitude Tonic primary effect

    Increase the hitpoints of other heroes in your party by 10.

    Updated Veterans' Respect perk secondary effect

    You are able to convert bandits into regular troops.

    Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience.

    Recruiting bandits now gives Roguery experience.

    Fixed a bug that caused the player to lose most of his/her weight after the first day of the game.

    Fixed various community reported perk problems.

    Clan and Party

    A new feature named "Emissary System" has been added to the game. With this feature, when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, he/she will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable).

    The prisoner recruitment process has been changed completely.

    Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.

    Recruiting bandits carries a culture penalty.

    NPC lords can now recruit prisoners.

    From now on, family members can be used for issues' alternative solutions.

    Fixed a bug that caused companions to teleport when they were left in a settlement.

    Changed the "Price of Loyalty" perk effect to be seen when the perk belongs to the Quartermaster of the party as well.

    Fixed a bug that caused heroes to heal immediately.

    Fixed a bug that prevented children of Calradia from spawning when they became 18 years old.

    Fixed a bug that didn't allow the player to pick his/her child as their heir and also didn't allow children to have a party after becoming 18 years old.

    Fixed a bug that made the player's family members stuck in the player's settlements as prisoners.

    Fixed the "party speed not getting updated" bug after leaving an army.

    Kingdoms and Diplomacy

    Rebellion feature added.

    Loyalty and security is affected by many things. A town being recently captured, starvation, mismatch of ruling clans culture and settlements culture, raided villages, governor skill perks, a strong garrison, kingdom policies etc.

    If Loyalty of a town drops below 25, Town starts to generate more militia. This militia represents armed and angry people of the settlement, thus as loyalty drops further less of them will join the defence in case of a siege.

    Once the growing militia feels stronger than the garrison, and if loyalty is below 15, rebellion occurs.

    The new rebellion clan will try to defend themselves while trying to establish their legitimacy. In 30 days time, they will form a legitimate clan and can start initiating diplomacy to join existing kingdoms.

    Rebellion clans are always on bad terms with their oppressor's.

    If the settlement owner's culture and settlement's culture are the same, the rebellion clan will have a bad relation with all the factions that share that culture.

    If the settlement owner's culture and settlement's culture are different, the rebellion clan will have a bad relation with all the factions that share the owner's culture but will have a good relation with all the factions that share the settlement's culture.

    Done a major work on keeping all kingdoms on the campaign map for a longer time. Now kingdoms make more comebacks even though they lost several towns. The map is now also more balanced during the late game and usually, all kingdoms have several towns.

    There was money inflation in the game, the money of all kingdoms was always increasing. This has been fixed.

    Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce.

    Ensured all clans have at least one fief and that medium-tier clans have enough income.

    Ensured that each clan has two more adults than the number of parties for their tier (nP + 2).

    Players will get relation and renown bonuses after donating enemy prisoners to settlements.

    Ensured minor faction nobles have weapon skills.

    Ensured only kingdoms are shown in the kingdom diplomacy screen.

    Fixed a bug that led to AI clans to propose decisions even if they didn't have enough influence.

    Fixed a bug that prevented minor faction heroes and notables from having traits and skills.

    Fixed a bug that caused some prisoners to not be released after peace declarations.

    Familial relations of the clan Fen Caernacht have been fixed.

    Fixed a bug that caused eliminated clans to retain settlement ownership.

    Economy and Trade

    Reduced the weight of Long padded robe, Layered Robe and Highland Cloth.

    Fixed the bug caused by the perk effect on barter.

    Crafting

    Added console commands to unlock all crafting pieces and add crafting materials.

    Fixed the issue of crafted items appearing as a tournament prize.

    Settlement Actions (Town, Village, Castle and Hideout)

    The number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village.

    Fixed the wrong display of gold earned in arena practise fights.

    Fixed the cinematic camera being spawned inside the player character during hideout cinematic transition.

    Fixed a bug that let towns have tournaments during a siege.

    Fixed the penalty miscalculation of the mounted training course.

    Barbers are now visible while pressing the "ALT" key in towns.

    Fixed a few issues related to getting renown and relation after helping villages in raid map events.

    Fixed a bug that caused NPC's to walk fast in civilian scenes.

    Quests & Issues

    Main storyline quest "Destroy Raiders" has been implemented.

    Two new conspiracy quests named "Disrupt Supply Lines" and "Conspiracy Base of Operations" added to the game.

    Added a new quest - Village needs tools.

    Fixed a bug that failed the "Escort Caravan Quest" when the main hero helped the caravan.

    Headman Needs Grain

    Quest reward removed.

    Amount of requested goods increased.

    Increased relation bonus/reward given upon completion.

    "Borrowed Troops" are removed from the player's party if "Train Troops for X" quest fails with a timeout. When "Train Troops for X" is resolved, all "Borrowed Troops" turn into regular troops.

    "Needs to Deliver Herd" issue duration is increased to 30 days.

    Fixed a bug that caused the player to get 20 success relation reward in the quest "Needs grain seeds".

    "Escort merchant caravan" quest did not fail when their gold or goods were taken. This has been fixed.

    "Merchant Needs Help with Bandits" quest is changed to work with all kinds of bandits.

    Fixed a bug that caused the "Escort Caravan" quest to spawn a party with 0 troops.

    Fixed a bug that caused a temporary menu background to appear while waiting for the "Rival gang" quest.

    Players can no longer sell "Company of trouble" quest troops to family members.

    Fixed a bug that caused the "Draught animal" quest to be incompletable.

    Fixed a bug related to the "Captured by Bounty Hunters" quest companion solution skill requirements.

    Fixed a bug that caused trained troops in the quest to stay in our party even if we send them to the quest giver.

    Fixed failing of "Escort Merchant Caravan" quest when the player traded with the caravan he was escorting..

    Did a refactor related to issue effects (will not affect gameplay).

    Fixed a bug that caused some quests to give relation with the quest giver twice.

    Fixed the bug that caused lame horses to block the "Lord Needs Horses" quest from completion.

    Fixed a bug that caused the "Art of the Trade" quest dialogue to override other quests' dialogue.

    Conversations & Encounters

    Marrying off clan members is now possible.

    Board games: you can now forfeit on enemies' turn.

    Fixed a bug that set the main hero's relation to 100 with Tevea village's headman.

    Fixed a bug that caused Ransom broker's initial dialogue to disappear.

    Fixed a bug that caused some dialogues to be overridden by "Art of the Trade" quest dialogue.

    Fixed a bug that caused friendly NPCs to refuse to give a quest and treat the player like an enemy.

    Other

    Mercenary Guards are now classified as ranged units.

    "Custom Battle Heroes" is further refined for different weaponry and play styles.

    Harami units now require regular horses instead of war horses to upgrade.

    Our brother and sister no longer have purebloods. They now use regular horses.

    Fixed a template error causing some Sturgian lords to fight barefooted.

    The Imperial Crown no longer hides hair parts when worn.

    Changed Vlandian Footman's stats to improve his athleticism.

    Fixed a template error that caused steppe bandits to spawn with longbows.

    Improved the camera angle of the encyclopedia troop icons.

    Multiplayer

    Art

    Baravenos Encirclement

    Readjusted spawns for the last flags.

    Added some better cover for the attacker trebuchet.

    Echerion

    Many physics improvements (some ramps and planks would stop cavalry dead in their tracks).

    Improved terrain for low graphic settings.

    Adjusted the physics of some of the screens so that you can shoot through some parts.

    Moved some of the wall paintings to enable better callouts for alleyways.

    Xauna

    Physics improvements to ramps.

    Tsagaan Castle

    Positions, where players got stuck, are eliminated. Some of the high grounds are now also unreachable in order to have a balance between ranged and non-ranged troops.

    Server & Network

    Fixed a crash that occurred when a player was reported in the lobby.

    Fixed a crash that occurred on the badge screen.

    Fixed a crash that happened between round transitions.

    Fixed a crash that happened when the battle was over.

    An unhandled exception in a column arrangement due to a case that happened when taking control of a friendly agent after dying was fixed.

    UI

    Changes

    Online status of clan members can now be seen in the lobby roster.

    Added explanatory hints to recent game icons.

    Fixes

    Various minor tweaks and fixes.

    Visual bug in the multiplayer armour screen has been fixed.

    "Suggest to party" UI did not change when the player became the party leader. This has now been fixed.

    Both

    Crashes

    Fixed a crash which occurred when the game was closing.

    Fixed a crash which occurred after clicking the "Apply options" button.

    Fixed a crash which occurred during replay, equipment was calling an AI update code which led to a crash.

    Fixed a crash that occurred when quickly clearing the mounts of dead riders.

    Art

    Fixing a bug in the texture streaming system that should reduce texture popping.

    Improved flora fade in-out at far distances.

    UI

    Improved compression quality of the UI assets.

    Moved "ui_debug_mode" to user_config so that players can now use the hot reload function of the Gauntlet XMLs.

    Toggle UI command can also be given with CTRL + ALT + F10 shortcut (cheats need to be enabled).

    Added "DependentVersion" value to DependedModules in SubModules. If the DependentVersion is not the same as the currently installed version, a warning will be shown in the launcher before starting the game.

    Merlon text will not be shown anymore when looking at it.

    Added a warning message for out-of-date graphics drivers.

    The initial loading screen is now black instead of white.

    Fixed a bug that caused the game to be stuck in loading.

    Performance

    The loading time of scenes and battles has been improved.

    Both GPU and CPU memory usage has been reduced.

    Improved terrain rendering performance.

    Fixed various CPU memory leaks.

    Optimizations have been made for scripted objects in missions.

    Combat

    Shield mechanic changes

    Increased the block cone for opposite direction blocks (weapon blocks to the opposite direction of an attack, will make more sense in regards to the weapon position and be ever so slightly easier).

    Made it slightly easier to hit around shields when they are in the wrong direction AND the user is rotated away. (Before you would be stopped by thin air too often, trying to hit around shields).

    For more details check this forum post.

    Agents with ranged weapons normally approach the enemy until they see them when they are given the charging order. When they weren't shooting due to a friend blocking their way, they didn't approach and stood in place despite being told to charge, now they do and also do minor sideway movements to increase the chance of seeing past their friends.

    Agent speed limits were decreased drastically while moving in formation, this proved a bit too much and was increased in some arrangement types closer to their previous value.

    The AI targeting system ignored a value while evaluating the player's point. This has been fixed.

    Combat animations are now disallowed while dismounting in order to prevent various animation problems.

    Players are now allowed to press the Crouch/Dismount key at high speeds to automatically dismount from their mounts by slowing down first.

    Decreased the time for cavalry AI to increase its distance between the enemy in order to charge back again, to a certain value.

    Fixed a bug in passive attacks such as couched lance and braced spear in which the opposite direction or the weapon was able to give damage to the enemy.

    Other

    Console command line execution output will no longer be limited by an internal limit.

    Modding

    Mount & Blade II: Bannerlord Modding Kit now has a "Beta" version which can be enabled in the same way you enable "Beta" for our base game. IMPORTANT: The base game version must match with the modding kit version in order to work properly. For example, if you have your base game on the latest Beta, then you must also switch the modding kit to the latest beta. You can enable beta by right-clicking on Mount & Blade II: Bannerlord Modding Kit in your Steam library -> Properties -> BETAS -> Select the beta from the dropdown menu.

    Added 3 skeletons (human, horse, camel) which you can find in the "ROOT/modding_resources/skeletons" folder.

    Textures are now correctly shown when a new module is used with the base game.

    Debug modes like "show albedo/normals" etc. have been enabled.

    "Terrain layers faulty render when entered as mission" has been fixed.

    GI probe editing UX has been improved.

    Fixed a visual bug which caused path barriers to be non-transparent.

    Fixed auto-reload of module related XML files.

    Known Issues


    submitted by /u/Arthanias
    [link] [comments]

    When you sit to the throne on a fief you own, triggering random events where you give decisions for the troubles would be such an immersive feature.

    Posted: 25 Dec 2020 03:50 AM PST

    Hello to this community!

    Posted: 25 Dec 2020 05:03 AM PST

    I have sunk over 400 hours into Mount&Blade and I am soon going to buy the new one that I've been waiting for forever. I just wanted to share my love of the game and say hello to everyone who shares that with me!

    submitted by /u/32redalexs
    [link] [comments]

    [1.5.6] Is the new Veterans' Respect not actually working yet?

    Posted: 25 Dec 2020 01:45 AM PST

    I gave a new character 150 leadership to test the new version of Veterans' Respect (which replaced Disciplinarian) and now the game is telling me that I need the perk to upgrade the two Raiders in my party to Keshigs. Is this a problem on my end somewhere or is this just another one of the perks that isn't actually implemented?

    submitted by /u/toavahi_
    [link] [comments]

    is warband still worth buying?

    Posted: 25 Dec 2020 06:24 AM PST

    since it is christmas, I asked my mom for a gift. I wanted to get something cheap, and since warband is costing only 1,50 dollars, I want to buy it.

    also, how better is bannerlord, when compared to warband?

    submitted by /u/Lost_Smoking_Snake
    [link] [comments]

    Mod idea: highlight a troop in battle and instantly promote them into an unique NPC

    Posted: 25 Dec 2020 04:48 AM PST

    How many times I witness a random troop of mine 1v3 his enemies and thought, damn, dude better have his promotion.

    submitted by /u/fireanddream
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    Thicc update

    Posted: 24 Dec 2020 04:03 PM PST

    Yo- I've heard there is a thicc update. I have a campaign pretty far along. Will these updates be save compatible or do I need to start over?

    submitted by /u/Scourge_of_scrode
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    Looking for character ideas for written story driven by playthrough

    Posted: 24 Dec 2020 06:27 PM PST

    Greetings Lords and Ladies!

    A new clan is emerging from the ashes of the Calradic civil war, one which poses a threat… to those who would oppose a unified kingdom. Too long have the kingdoms of Calradia warred amongst themselves and let their people and their lands decay, their families and friends be subjugated, and their coffers drained. If you wish to take up arms and fight for the freedom of Calradia, then pledge your sword below!

    … maybe?

    Long time lurker, first time poster here. I am starting a new campaign playthrough and I was hoping to build a character list and take the campaign out of the game as well. I enjoy video games and writing so I figured this would be a fun way to do both and maybe give some of you guys some enjoyment with a sort of story per say that I put together. I know Bannerlord doesn't really allow for naming specific units but I can use the character list to write up stuff using the campaign as a way to get the setting/scene/events etc.

    If anyone is interested, just comment below so I can add you. I'll try to make every person a separate and unique soldier and track the highlights of the campaign. Just thought this could be fun, hopefully everyone joins in and we make some cool memories. Looking forward to fighting with all of you!

    Pledge Form

    Name: Characters, not yours!
    Nickname: Name
    Personality: Are you meek? A badass sword-wielding slayer? A precise archer ending scum from afar?
    Class: I can't guarantee you'll get it but put it in so I can try for you (Cav, Prisoner, Foot Soldier, etc)
    Other notes: Battania Lord killed my parents so now I hate all Battanians, that kind of stuff

    submitted by /u/Rexx_13
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    Why do I get a -1.77 speed penalty, while I don't actually have a herd? Can I get rid of it?

    Posted: 25 Dec 2020 09:04 AM PST

    Opted into the Beta and when i try to make a new campaign my game crashes any idea how to fix it? and yes i verified the integrity of the game files

    Posted: 24 Dec 2020 05:19 PM PST

    Hi guys, I've read the knew patch notes and they added an additional option to enable/disable birth, ageing and death in the campaign. I've loaded my ongoing campaign but didn't see any new options. Is it included in the recent update or is it still for the ones to come? Thank yall!

    Posted: 25 Dec 2020 04:55 AM PST

    Marrying siblings pt2

    Posted: 24 Dec 2020 08:40 PM PST

    Can we marry off our siblings now? And if so- how? Thanks

    submitted by /u/Scourge_of_scrode
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    Sad to see PS4 Warband multiplayer is dead. I loved that game when I was younger ��

    Posted: 24 Dec 2020 08:36 PM PST

    Community Wishlist Recap

    Posted: 24 Dec 2020 12:11 PM PST

    Ahoy my bros, just posted up a video covering Dev Update #6, but I wanted to bring back up the Community Wishlist that was created by all of you a few months back. You can really see a lot of the stuff that is most requested is starting to slowly trickle into the game!

    If you haven't seen it, here's a link: https://docs.google.com/spreadsheets/d/10hC3pTVzfOJxPlp17aHuZ1JVuRazOq1IfSvnPXYhDh0/edit#gid=0

    I posted this on the forums and the subreddit to try and get as much traction on it as possible. I was able to then get it in front of the developers so that they can see a direct correlation of what people were requesting the most. Admittedly, it's a small sample size of around 3,000 total votes, but I wanted to bring it up again and ask you guys if there's anything you'd like added to the game that's not on the list!

    If you'd like to vote, here you go: https://forms.gle/YG8SZLD6BcRt9ebY8

    DISCLAIMER: I do understand I created some biases in how the list of items to vote on is ordered, Google unfortunately wouldn't let me randomize it to prevent that, but just to bring it up.

    It's been a pleasure covering Bannerlord this last year, and I can't wait to do it all over again next year. Have a great holiday everyone, talk to you in 2021!

    submitted by /u/TheItalian567
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    Assassin's Creed Valhalla and M&B Viking Conquest Character correlation

    Posted: 25 Dec 2020 02:36 AM PST

    Game has been crashing after the logo screen for the past 3 major updates. This is for both stable and beta branches, have tried reinstalling, booting in safe mode, and sending my crash reports, but nothing seems to work. How can I fix this?

    Posted: 24 Dec 2020 10:37 PM PST

    Need help finding mods!

    Posted: 24 Dec 2020 07:10 PM PST

    Hi, I'm looking for some specific mods when it comes to Bannerlord. My aim is to try and make the game a tad more realistic in combat, graphics, and diplomacy. If you have anything good for the current patch, please link it!

    submitted by /u/ZachORS
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    please how to remove this

    Posted: 24 Dec 2020 04:24 PM PST

    Bannerlord, Roman Empire mod. I need help planning how I take over.

    Posted: 24 Dec 2020 12:51 PM PST

    How should I go about my play through. I want to create a new empire under my command and I don't know how to start.

    I worked as a mercenary for the southern empire then joined battania to do the same.

    I would like to keep battania as an alley then marry the daughter of monchug (alijin) so I can have another alley.

    Sturgia I would like to leave as one of the last kingdoms I "colonise".

    Any suggestions on how to go ahead with the plan? I'm trying to do it as best as I can as I've started getting bored, if you have any mod suggestions also feel free to tell me about them!

    I was thinking of joining the northern empire as a vassal then staying with them until I get a town and a castle then leaving them and keeping the land for myself.

    Thanks for the help in advance!!!!

    submitted by /u/BADMAN5568
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    Mod check?

    Posted: 24 Dec 2020 08:57 PM PST

    Starting a new playthrough with the release of beta 1.5.6. Anyone succesfully using Bear My Banner or Bannerlord Wanderer Creator on beta 1.5.5 or even 1.5.6?

    submitted by /u/PuffPuffNah
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    Companion death mod

    Posted: 24 Dec 2020 03:11 PM PST

    Is there a mod that lets me enable companion death only from old age? I just prefer that my companions don't die. It hurts me so much when my companion that I have worked on for so long just dies AND DOESNT GIVE ME BACK THE ARMOR THAT I INVESTED HIM WITH.

    submitted by /u/swissorphans
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