• Breaking News

    Thursday, August 27, 2020

    Mount & Blade Bannerlord Early Access - Mainline 1.5.0 & Beta Branch 1.5.1 Patch Notes

    Mount & Blade Bannerlord Early Access - Mainline 1.5.0 & Beta Branch 1.5.1 Patch Notes


    Bannerlord Early Access - Mainline 1.5.0 & Beta Branch 1.5.1 Patch Notes

    Posted: 26 Aug 2020 02:44 PM PDT

    Greetings, Peasants.

    CURRENT MAINLINE PATCH: e1.5.0

    CURRENT BETA BRANCH: 1.5.1

    Welcome to the patch thread, we make these threads to save us another pin space for other things.

    Taleworlds forum bug reporting thread

    Mount and Blade Discord

    Link to wiki - Previous patches and threads inside


    Main

    Versions

    Native: e1.5.0

    SandboxCore: e1.5.0

    Sandbox: e1.5.0

    Storymode: e1.5.0

    CustomBattle: e1.5.0

    Latest Changes:

    Fixed a crash at the MP lobby login.

    Reverted some save and load-related changes that were causing issues with non-Latin characters.

    Gamescom related preparations.

    Fixed a load-related issue with the movement tutorial.

    Previous Beta Hotfixes:

    26/08/20

    Leaving a faction while in an army is now fixed.

    Fixed a crash that occurred when joining a kingdom as a vassal while being employed as a mercenary for the same kingdom.

    Fixed a crash that occurred when Lord Wants Rival Captured quest was cancelled by a declaration of war.

    Fixed a bug that caused the total issue count to be less and less over time.

    Added meshes for the Highland Mail Shirt and Highland Mail Shoulders.

    Clan game map selection list now consists of up-to-date maps.

    Fixed an issue with white textures.

    Fixed a Save & Load crash related to settlements that do not have an owner.

    Fixed a bug that caused notables (mainly village notables) to disappear after some time.

    Fixed a bug that caused a settlement ownership kingdom decision to trigger for enemy settlements if they were reclaimed before the vote took place.

    Players can now only enter empty settlements if they are owned by their faction: the gate will now be down for enemy settlements, even if they don't have a garrison.

    Fixed a bug with neutral heroes trying to create parties.

    Fixed a bug in the loading order which led to instability after loading. This should resolve issues with "ghost" armies.

    24/08/20

    Fixed a crash that occurred while creating village issues.

    Fixed an issue that caused the scene snow calculation to be misaligned with the campaign map.

    Fixed a crash that occurred when talking to a companion after clearing an alley.

    Fixed the swing speed of the Battania Axe.

    Fixed a crash that occurred when an army sieges a settlement.

    Fixed a crash that happened when the player tried to open the encyclopedia page for "Radagos' Raider.

    Fixed a crash that occurred during tournament missions.

    Clan tags are not added to player names that already have that tag.

    Players can now see the clan leaderboard when they are creating clan games.

    Fixed an issue that caused the player to be unable to end battles when enemies were fleeing.

    Fixed Vlandia and Empire Heavy Infantry default shields.

    Changed Voulgier two-handed Sword Perk to Sword and Shield Perk.

    Slightly lowered Voulgier armour.

    21/08/20

    Clan names with white-spaces in them are now correctly validated.

    Fixed a crash occurs when Chaikand is under siege.

    Fixed a crash on load screen when there is a corrupt save.

    Fixed a crash that occurred while fistfighting in TDM games.

    20/08/20

    Fixed the missing shader issues. This will fix the long loading screens and eventual freeze and/or crash after it.

    Fixed a bug that caused a crash while preparing tooltips for villages in the town management popup.

    Fixed the issue with the matchmaker that forced everyone to play on EU servers for a while. Sorry for the inconvenience!

    Fixed a bug that caused expand tooltip [ALT] key to not work properly.

    Fixed an issue that caused Left Mouse Click to be assigned whenever the player tried to rebind a key.

    Fixed an issue with the unverified dll caution popup.

    The create a premade game button is now enabled correctly.

    Various world map navigation mesh errors have been fixed.

    Added the missing loading images of the two new skirmish maps.

    Added a deleted Battanian armour and shoulder piece.

    Fixed the issue with being able to equip the billhook as a one-handed weapon.

    Whitespaces can now be used in clan names.

    UI fixes for the clan tab on the multiplayer Lobby.

    Fixes and improvements to formation AI behaviours.

    Chinese localisation fixes.

    Fixed the issue of randomly disconnecting from the lobby while playing multiplayer.

    Initial Beta Changelog

    Beta

    Versions

    Native: e1.5.1

    SandboxCore: e1.5.1

    Sandbox: e1.5.1

    Storymode: e1.5.1

    CustomBattle: e1.5.1

    Singleplayer

    Crashes

    Two end of battle crashes were fixed.

    Fixed an issue with dead agents dropping equipment that was causing the game to crash.

    Fixed a crash that occurred after arena practice fights.

    Fixed a crash that was caused by garrisons without a bound settlement.

    Fixed a crash that occurred due to a dialogue condition in the main storyline.

    Fixed a crash that was related to corporal punishment.

    Save & Load

    Added a notification that informs the player that the game was successfully quicksaved.

    Localisation

    Updated Chinese translations.

    Turkish translation updates.

    Minor text and punctuation fixes.

    Art

    Fixed a visual issue with an Aserai Helmet

    Horse_harness_a, horse_harness_roman_b and horse_harness_saxon have been remastered. Brought to your service under the names Saddle of Aeneas, Fortuna's Choice and Celtic Frost.

    Added new Battanian chainmail armour.

    Fixed some clipping issues on civilian clothes.

    Updated some spear fur guard meshes for better aesthetics and optimized crafting spear pieces for future updates.

    Fixed a bug where arrows went through some solid pots instead of getting stuck.

    Improved on some of the Aserai and Vlandia village scenes.

    Animations

    Added new death animations for camel riders.

    UI

    Changes

    Added missing troop tier and type icons to the new hideout troop selection popup

    The selected skill now stays the same when the current character is changed in character developer screen for easier comparison

    Fixes

    Fixed a bug that caused a crash while preparing tooltip for villages in the town management popup.

    Fixed some localization bugs in the encyclopedia.

    Fixed a bug that caused development stats for items to be visible in item tooltip (Culture, StringId).

    Fixed a bug that caused selected clan to change in Kingdom clan tab after supporting a clan.

    Fixed an issue in character naming that didn't allow for 1 character names in Asian languages.

    Fixed an issue that caused the raid icon to become visible in village nameplates when there is a battle happening nearby.

    Battles and Sieges

    Not being able to defend against ranged attacks when the Auto option was selected for blocking direction has been fixed.

    AI will be less cautious while they are besieging settlements so the player has a greater chance to experience defensive sieges by breaking into a castle or town. In previous versions, the AI was giving up the siege in most scenarios when the player joined the defenders because of changed power ratios. Because of this sieges will also be won more frequently by defenders compared to past versions.

    Character Development System

    We have removed some of the starting equipment that was too strong or too expensive. This will create a more even starting point for each selection.

    Added 24 for combat-related perks for Riding. This completes the perks for this skill.

    Added 6 new campaign-related throwing perk.

    Clan and Party

    Starving parties healthy troops will be wounded 50% slower

    Armies

    AI changes its siege targets less frequently now so they lose less time while travelling from one target to another

    Because of some bugs, weak factions were having problems in forming armies. Now they will form armies even if they are weak and they will not simply give up. In rare cases, some factions which have no settlements left will make comebacks by conquering a new settlement.

    Kingdoms and Diplomacy

    AI clans make their war/peace decisions more cleverly and take into account a broader range of situations. They generally do not want to face more than 1-2 enemies at the same time. So if they have lots of enemies they will try to make peace with some of them. This will reduce wiped out factions because in previous versions some factions were not giving logical decisions at diplomatic votings. Clans which have settlements that border the enemy will want peace more frequently. Similarly, they will not want wars in peace times. Rich kingdoms will not care about paying tribute as much as poor ones. If a faction has fewer men in garrisons or lord parties or if lots of settlements have food problems they will try to end the war with their recent enemies. There will be less snowballing due to all these changes because clans will try to act in the interest of their kingdom.

    Settlement Actions (Town, Village, Castle and Hideout)

    New "Barber" NPC added to the town centre of every town. For 100 denars, this NPC lets you decide on a new haircut. Depending on the culture of the town, these haircuts and beards can change.

    Quests & Issues

    Lord Needs Horses

    Companions assigned for the alternative solution were not getting quest experience. This is fixed.

    Added more detailed quest log entries for Lord Needs Horses quest.

    Fixed an issue that caused the party encounter menu to pop up once the player finishes a conversation with the quest giver.

    Minor faction leaders can no longer give Lord Needs Horses quest.

    Landlord needs Manual Labor

    Fixed a bug that allowed players to get infinite relation with the quest giver.

    Fixed a bug that caused the counter offer NPC's dialogue to be wrong.

    Defender and deserter parties spawned during Extortion by Deserters quest have their cultures set to the quest village's original culture.

    Wrong usages of the gold transaction action were fixed in multiple parts of the code. This should fix wrong or missing logs.

    Fixed a bug that causes dialogue counts to be wrong in Artisan Can't Sell Products quest.

    Fixed a bug that prevents quest NPC's from sheathing their weapons after Family Feud quest fight.

    Fixed duplicated persuasion dialogue text in Army of Poacher quest persuasion.

    Fixed a bug that blocked quests from being completed with alternative (companion) solutions and made alternative solution companions disappear in some cases.

    Fixed a bug that caused a Nearby Bandit Base quest to get stuck when players also had an active Needs Help With Bandits quest.

    Conversations & Encounters

    An issue with encounter side based logic was fixed. This caused the spawn points of heroes in hostile town and castle conversation missions to be reversed.

    Fixed a bug that caused conversation buttons to become unresponsive after a bandit/looter party encounter.

    Other

    Tournaments will now use blunt weapons. Blunt weapons will make sure these events occur in a more friendly manner.

    Fixed a bug that prevented removing corpses while ending a tournament round.

    A new menu that notifies players about their situation has been added for cases where the village that they are staying in gets raided by someone else

    Improvements for the automatic navmesh creation system were made

    Fixed multiple encyclopedia log entries for 2 heroes meeting for the first time

    Added a console command to disable day/night cycle.

    Fixed a bug related to the atmosphere selection algorithm based on the location of the main map.

    Multiplayer

    Other - Miscellaneous

    A player can from now on report the same player only 3 times per session.

    UI

    Added missing spear brace icons.

    Both

    Other

    Couched lance and braced spear damages are reduced to a point where they are mainly effective with a high relative speed only.

    First-person camera positioning is changed so that the clipping and being able to see the neck part of the body is significantly reduced.

    Known Issues

    submitted by /u/Arthanias
    [link] [comments]

    Playing Bannerlord with laptop

    Posted: 27 Aug 2020 02:14 AM PDT

    Happy to see Siege servers are populated.

    Posted: 27 Aug 2020 07:21 AM PDT

    “I feel like this will be an epic battle!” -me before I realized none of my lords were with me and got absolutely slaughtered

    Posted: 26 Aug 2020 09:20 PM PDT

    I think this NPC is trying to seduce me...

    Posted: 27 Aug 2020 08:48 AM PDT

    Best wife in 1.5.0?

    Posted: 26 Aug 2020 04:01 PM PDT

    I just loaded my save after the recent patch, and half of Battania spawned INSIDE me. Has anyone else had this happen?

    Posted: 27 Aug 2020 01:42 AM PDT

    Loser Greg

    Posted: 27 Aug 2020 08:15 AM PDT

    Gamescom Schedule for Taleworlds - Tomorrow looks interesting...

    Posted: 27 Aug 2020 08:49 AM PDT

    Multiplayer campaign

    Posted: 27 Aug 2020 02:38 AM PDT

    Who thinks a multiplayer campaign would be good?? Where you can play with your friends and rule the world together. I think it would be awesome to implement something like that in the game

    submitted by /u/ExpendableLee
    [link] [comments]

    So what's with the new clan system ?

    Posted: 27 Aug 2020 10:06 AM PDT

    What's up with that and how to get involved with players ?

    submitted by /u/unknownhumanbeing7
    [link] [comments]

    mods or tweaks that enhance warband graphics?

    Posted: 27 Aug 2020 09:54 AM PDT

    as in title

    also, I'm looking for friends

    hit me up on discord if you want an active partner - Auriculus#0148

    submitted by /u/ruby_draco
    [link] [comments]

    Captured after winning battle...wtf?

    Posted: 27 Aug 2020 09:50 AM PDT

    So recently I've been getting captured randomly sometimes after winning a battle. Doesnt matter how big or small either. It makes no sense lol. Is this a new feature or a bug? Im so confused

    submitted by /u/theend117
    [link] [comments]

    Do you use the same character in warband playthroughs or do you always start a new one?

    Posted: 27 Aug 2020 09:37 AM PDT

    I Died

    Posted: 26 Aug 2020 02:25 PM PDT

    Won't even start

    Posted: 27 Aug 2020 08:41 AM PDT

    I'm just after updating to the latest patch, I press play, I see the startup window for a few seconds, and it just disappears and gives me the option to press play again. Suggestions?

    submitted by /u/SenanH96
    [link] [comments]

    Butter is not for peasants. Butter is for lords only. Good one TaleWorlds.

    Posted: 27 Aug 2020 02:27 AM PDT

    Sturgia getting fucked POV, but you will fight it until the end because you love the faction

    Posted: 27 Aug 2020 02:12 AM PDT

    High FPS but massive stuttering during battles.

    Posted: 27 Aug 2020 02:44 AM PDT

    This is for the 1.5.1 beta. I recently started playing after two months of waiting for updates and suddenly I'm getting these massive stutters. I already set Audio channels to low and disabled v-sync as well as disabled most of the advanced graphic settings. It mostly happens during battles especially when I do damage to an enemy, but happens plenty on the campaign map too. My laptop used to be able to run this game on medium settings at 30-40fps (it still does) but with very few stutters. Is there some new fix I need to know about for the last few updates or just wait until they patch?

    submitted by /u/Oinoid
    [link] [comments]

    Managing Bannerlord fiefs from a distance?

    Posted: 27 Aug 2020 06:21 AM PDT

    Is there a way I can manage settlement construction without being at the settlement? I don't see any options from the clan/kingdom Fiefs page. Previously I would just use the cheats to teleport to settlements to check in but now they're broken in the new 1.5.0 patch...

    submitted by /u/Kowbell
    [link] [comments]

    M&B Warband

    Posted: 27 Aug 2020 05:34 AM PDT

    Since the only thing keeping from being able to buy and run bannerlord is my OS (32bit) I've been playing on mods for m&b warband but i'm slowly getting out of mount & blade in general because it's getting boring playing the same thing over and over, can someone suggest me a good mod that's something completely new or so well done that i'll start playing m&b again? (hope I have respected all the rules by asking this)

    submitted by /u/anomalus7
    [link] [comments]

    Multiplayer captain mode texture bug

    Posted: 26 Aug 2020 04:24 PM PDT

    No comments:

    Post a Comment