Mount & Blade King Derthert > You |
- King Derthert > You
- This underwater forest exists in the Southwest of the map. Atlantis DLC when.
- Announcement from Mount & Blade's official Facebook page
- Found in documents
- Gordon Ramsay in Bannerlord... Sorry lmao
- 200 players from 16 different clans clash in a massive phalanx standoff! Warband at its finest.
- 1st attempt at psychological warfare ever recorded (circa 1086)
- Is it just me, or do the cheaper shields look better (left) than the more expensive shields (right)? I've always picked the decorated oval shield because of how good it looks
- Therapist: Butter Raiders aren't real. They can't hurt you. Butter Raiders:
- Having a good mount should mean as much as having a good blade.
- Recent and interesting developer posts on the official forums - Part III
- I feel like I need as rousing speech for this
- The purpose of castles in Bannerlord (history/gameplay suggestions/discussion)
- My wife Zoana apparently underwent mitosis and divided into 2 Zoanas, because I seem to have one as a companion in my army and the other as my clan party leader.
- Bandit Subfactions and In-fighting
- Testudo Formation vs 500 Archers (Overhead Shield Wall Mod)
- I fear a crash to desktop is imminent...
- ''I am going to roleplay and make sure my sturgian character looks as badass as possible'' One marriage later:
- Peasants keep spawning in my garrison, causing high tier troops to desert.
- Got a bit of a pest problem
- I won't be able to stop again
- Instead of spawning more and more small groups of looters/bandits just have the groups get larger in size if they go unchecked?
- In 1.4.1 I Resurrected a Defunct Kingdom. It's Been Interesting.
Posted: 20 May 2020 10:40 PM PDT
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This underwater forest exists in the Southwest of the map. Atlantis DLC when. Posted: 20 May 2020 11:25 PM PDT
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Announcement from Mount & Blade's official Facebook page Posted: 21 May 2020 09:19 AM PDT
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Posted: 20 May 2020 11:32 AM PDT
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Gordon Ramsay in Bannerlord... Sorry lmao Posted: 21 May 2020 03:33 AM PDT
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200 players from 16 different clans clash in a massive phalanx standoff! Warband at its finest. Posted: 20 May 2020 08:24 PM PDT
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1st attempt at psychological warfare ever recorded (circa 1086) Posted: 21 May 2020 01:05 AM PDT
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Posted: 21 May 2020 06:26 AM PDT
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Therapist: Butter Raiders aren't real. They can't hurt you. Butter Raiders: Posted: 20 May 2020 05:03 PM PDT
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Having a good mount should mean as much as having a good blade. Posted: 21 May 2020 02:16 AM PDT
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Recent and interesting developer posts on the official forums - Part III Posted: 20 May 2020 04:17 PM PDT There has been a decent amount of communication this week. Let's catch up with the developers. Since not all of you are on the game's official forums or have time to sift through comments, I've decided to compile recent and interesting information posted there. Please feel free to comment with other posts that you may have found.
That's all for now. [link] [comments] | ||
I feel like I need as rousing speech for this Posted: 20 May 2020 08:22 PM PDT
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The purpose of castles in Bannerlord (history/gameplay suggestions/discussion) Posted: 21 May 2020 07:31 AM PDT So this is a thread I've been thinking about making for a while but I figured I'd make a quick and dirty version and see if there are people interested in discussing it before I spend hours making a giant post that nobody ever sees. Castles IRL**with a lot of simplifying Castles were not just places to turtle when an enemy army came onto your land. Castles were more like modern Forward Operating Bases, they were fortified centers of operations, patrols would be dispatched from them, forces would be stationed there for deployment elsewhere. They were used to control the surrounding countryside and its farms and villages maintaining control over them from invaders and despite internal uprisings/rebellions. They were also constructed in strategic locations, river crossings, mountain passes, crossroads etc and acted to secure and dominate those areas, especially roads and trade routes. Castles were not just placed willy nilly, a huge amount of thought and planning went into where to place one. That being said that does not mean building a castle took multiple lifetimes, in fact there are many types of fortification that were field expedient (like the roman legionary camp fortifications) or built for the purpose of fighting an existing castle! https://en.wikipedia.org/wiki/Counter-castle Even on the defensive, castles were not passive boltholes for nobles. Castles and the troops within them become a knife in the back of an invader, if bypassed the castle can send raids against the supply lines and rear areas of the invading army, and leaving a force to screen the castle won't stop a breakout unless it is a decently sized, and in that case the castle is still tying up a significant portion of the enemies manpower just to keep it out of the fight. The enemy has to either storm the castle or siege it with enough men to stop the castle just sallying out and slaughtering the besiegers when convenient and sending out raiding parties to attack the main invader's supply chain. Right now in the game castles are... um... not really any of the above. They're placed seemingly at random, they don't exert any real area of control, there aren't really supply lines in this game (or roads for that matter...), just death stacks of thousands of men carrying all the food they need with them somehow and there are no consequences for bypassing castles as they march deep into enemy lands. Now I know that this is a game, not a simulation and its a game very much in progress to boot, but I'm sure we can go a little deeper into portraying one of the most iconic symbols of the medieval period and making them more important in the gameplay. TL;DR: Castles aren't just randomly placed panic rooms but super important strategic locations that control and influence the surrounding areas. Anyways, how do you guys think castles could be better represented in the game? [link] [comments] | ||
Posted: 21 May 2020 04:35 AM PDT
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Bandit Subfactions and In-fighting Posted: 21 May 2020 08:00 AM PDT Bandits should have their own faction system that works at a lower tier than what the kingdoms have. It'd give more character to their existence, they'd keep their own numbers down, and give interesting events if one manages to accumulate power and actually threatens a castle or town. This would also allow for an easy source of quests in the form of bounties, with the player being requested to hunt down specific groups who are found in their own territory (which the AI should be made extremely reluctant to leave, even while chased since they'd be attacked in a rival territory). Player could also interact with the bandit leaders, making deals or threats, joining bands or taking one over for yourself. It would go far for roleplay, as well as being a new avenue for ascension to making your own faction. [link] [comments] | ||
Testudo Formation vs 500 Archers (Overhead Shield Wall Mod) Posted: 21 May 2020 02:40 AM PDT
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I fear a crash to desktop is imminent... Posted: 21 May 2020 06:51 AM PDT
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Posted: 21 May 2020 01:42 AM PDT | ||
Peasants keep spawning in my garrison, causing high tier troops to desert. Posted: 21 May 2020 07:13 AM PDT Over 200 peasants will fill my castle up in 3-5 days. Is this a bug? Any fixes? [link] [comments] | ||
Posted: 21 May 2020 04:41 AM PDT
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Posted: 21 May 2020 10:36 AM PDT
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Posted: 20 May 2020 11:18 AM PDT It may have been said before, but it would be nice if instead of just getting more and more small groups of 5-20 man groups of bandits that those groups just got bigger in size. After early game it stops being fun chasing around many small groups to level your troops, the fights are lop sided and boring but they feel necessary for troop leveling. It would be way more fun for a large scale battle and just get all the farming out of the way in a few fights rather than 30-40. [link] [comments] | ||
In 1.4.1 I Resurrected a Defunct Kingdom. It's Been Interesting. Posted: 21 May 2020 03:06 AM PDT So, on day 469 I went and visiting Lucon. His empire was pretty pathetic, his only war against the also defunct Battanians, and he was holed up in Praven without any fiefs. I immediately pledged my undying loyalty... ... and then almost immediately thereafter Lucon declared war on the Aserai. Our power levels were somewhat different extremes but I'm up for a challenge (and I had no influence to veto) so I went and took a castle and didn't garrison it since Lucon rewarded it to himself. Then things started heating up and I captured Iyakis and got it rewarded to myself since I had all the influence (Lucon tried to get to his castle but failed and got captured about the same time as his castle got captured too). Since then (it's now day 652) it's been pretty sweet. Lucon can't gain any influence because, well, I'm not in his army and the rest of the empire can't really fight. For whatever reason no one declares war on us and I can declare war and peace by using my massive piles of influence. I haven't taken any more settlements yet, figure to test out what happens if 'we' try to expand but right now building up a doom stack in peace. Anyway, not sure if this is a bug or a feature, but it's been pretty nice basically taking over an empire on a lark and then being below the radar (somehow?!?) of all the other empires so I can raise Leadership and mess around. [link] [comments] |
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