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    Saturday, January 2, 2021

    Mount & Blade Testing what happens when you execute the last member of a faction (not counting mercenaries)

    Mount & Blade Testing what happens when you execute the last member of a faction (not counting mercenaries)


    Testing what happens when you execute the last member of a faction (not counting mercenaries)

    Posted: 01 Jan 2021 12:23 PM PST

    Executing every vassal of a kingdom *can* convert all their land to your kingdom

    Posted: 01 Jan 2021 04:12 PM PST

    When you haven't been allowed to attend a feast for 1 day

    Posted: 02 Jan 2021 03:56 AM PST

    Hunting in Bannerlord

    Posted: 01 Jan 2021 10:20 PM PST

    It could be that I come from the rural western US, but I seriously want to go hunting in Bannerlord. And not for yet another sorry band of looters or bandits. I want to go hunting for wild game, deer, elk, wild boar, pheasants, maybe just a rabbit or two. And before you call me cruel, it would be quite in-keeping with the time period, and you would be doing it for the exact same reasons for which people have always hunted. And where does killing an animal rank in terms of cruelty when compared to killing an actual human being?

    First, hunting provides a way to put food on the table, as well as animal skins for clothing, etc. In an unregulated wilderness this would be as natural as gathering water or making shelter, but in a medieval world, hunting rights would often be limited to only the nobility. Which brings up the aspect of poaching, a subject just brimming with story potential. It would be awesome to have your character start out as a simple poacher, gradually improving their skill as a hunter, but constantly on the lookout for game wardens.

    Second, hunting was a way of honing your skill for war. Slaughtering one group of looters after another for experience doesn't rank terribly high on what I would consider historically accurate. Slaughter on that scale just doesn't make sense, for no other reason than that the population couldn't possibly support it. So, why not instead allow us to improve our skills doing something that people actually did for both sport and survival? Which sounds more fitting: Dropping a deer with a well-placed arrow so that my party doesn't starve, or loosing volley after volley to decimate a band of fleeing beggars who didn't even want to fight in the first place?

    Third, hunting was a way of making social connections. Poachers hunted in secrecy, but for the nobility, going hunting was like heading out to the golf course. It would be an interesting dialogue option to be able to ask a noble to join you on a hunt, rather than yet another board-game. Add in quests, intrigue, and maybe an option for karma to come full-circle for that dirt-bag Caladog...

    Fourth, sometimes you might actually be the prey. This is where it could really get interesting. Remember all those pesky bands of looters that occasionally band together to take down a larger party? What if those were wolves instead. Imagine travelling through a war-torn region in the dead of winter, chasing off a few wolf-packs here and there, until suddenly they all band together and come at you in droves. In our safe, modern world we have grown accustomed to the idea that wolves tend to avoid people at all costs, but this wasn't always the case. In a world without modern firearms, in a region littered with fresh corpses from an ongoing war, it could be a completely different story. Also, imagine coming into a settlement to find that a particularly savage predator has been picking off stragglers at the edge of the village. You follow the bear tracks to its den, and everyone looks to you expectantly.

    Now, it wouldn't really make sense to have herds of deer running across the map like bandits or peasants, and then to have them all line up and charge you once you finally caught up to them. They aren't humans, and shouldn't act like them. A wolf-pack might act similar to a band of looters, but not deer. Instead, make it more like a bandit camp, where you spot an ideal hunting location while travelling. Then you go into the actual scenario, where you have to spot them and approach without being seen or they will immediately turn and flee. It could be possible to use tactics and corner them, which is often what they would do for wild boar, with the final kill being with a spear or even a sword. Larger predators would be more solitary, but in areas only accessible by you and maybe a few companions.

    Anyway, I think it would be awesome for the game to move away from forcing you to kill hundreds, if not thousands, just so that you can reach the next level. Instead offer more realistic and diverse methods of honing your skill, stuff that you can grind without feeling like a mass-murderer. That way, when you actually do get a kill it's a lot more meaningful and significant.

    submitted by /u/The_Scorpinator
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    normal day in omor

    Posted: 02 Jan 2021 09:36 AM PST

    I think he's seen better days.....

    Posted: 01 Jan 2021 05:10 PM PST

    That's a lot of food

    Posted: 01 Jan 2021 11:10 AM PST

    Warhammer meets Bannerlord, Calradia Awakens mod showcase, continued

    Posted: 01 Jan 2021 01:52 PM PST

    This is a horrible way of doing social distancing

    Posted: 01 Jan 2021 12:38 PM PST

    Good to know, Melidirs

    Posted: 01 Jan 2021 05:13 PM PST

    Did I just recruit Mongolian child Ben Shapiro?

    Posted: 01 Jan 2021 05:52 PM PST

    Tubilis castle got neon lights installed in the gatehouse

    Posted: 01 Jan 2021 01:52 PM PST

    How do you get a banner after accidentally closing the banner screen in Warband?

    Posted: 01 Jan 2021 07:27 PM PST

    Playing Prophecy of Pendor and I accidentally closed out of the banner choosing screen in the overworld map. Now I don't have a banner and I don't see how to change it from the default. I googled and tried using the cheat menu, but I don't see the option in the camp menu or anywhere else. Will my character never get a banner or is there a way to get one?

    submitted by /u/Hobbes_and_I
    [link] [comments]

    HELP : why does it kept saying "trial version" on my recording , I'm recording using Nvidia geforce experience

    Posted: 01 Jan 2021 11:13 AM PST

    War Elephants (And more Mount variety in general)(A suggestion)

    Posted: 01 Jan 2021 04:57 PM PST

    Copied from the 'Suggestions' Forum.

    With the new Skeleton system implemented in Bannerlord, there is little reason to not make more use of it than there currently is. And yet, the only mounts that present a clear deviation from the common horse cavalry are the Camels, which as far as I can tell aren't used in any major way by anyone, with not even the Aserai having any Camel Riders in their Noble or Commoner troop trees.

    As such, I'd like to suggest that more different and Interesting mounts are added to the game to make use of the Skeleton system, and that these mounts in particular be War Elephants and more fleshed-out Camels added to the Aserai troop rosters.The Logic behind this is that currently, the Aserai don't really fill a concrete role due to none of their units really being exceptional, with them most closely resembling something like another generalist faction akin to the Empire. With the addition of proper war Camels and Elephants to their rosters, their specialty could easily become being the faction bringing exotic beasts to the table that utterly break the mold of Calradian continental warfare.

    Camels, well, they should just kinda be what the noble line of the Aserai generally uses in my opinion. There should just be more of them around. What's the point of having them if you barely ever see them being used by anyone in the game?

    Elephants in particular however, could also open the route towards mounts with multiple riders/multiple crew members. As such, Instead of them being tied to one of the lines, they should be available to be bought at special vendors or the general market place without any soldiers on top of them. It should then be possible to access a menu in party composition or the inventory which allows the player to select anywhere from 1-6 people, depending on the particular elephant, to be put on top of it and use it as a small mobile fortress. This, coupled with elephants being extraordinarily expensive in respect to how rare they are, should solve most of the naturally arising balancing concerns with most lords only being able to afford no more than perhaps 3 of those Animals. In exchange for this price, the elephants should then be a lot braver than they are in reality to both make them worthwhile and help creating the power fantasy. Breaking hostile infantry lines on top of a giant beast ought to be epic, and they'd make a nice command platform in any case.

    At this point I'd like to address some of the criticism I've seen on other similar posts all over the internet with people saying that Bannerlord is somehow the wrong time period for this. And well, that's just other nonsense. Bannerlord isn't reality, and many of the reasons for why war elephants became less and less used in European and medieval warfare just don't, or don't need to, exist. There is no reason for elephants necessarily having to be as cowardly as they are in reality, Gun powder weapons don't exist yet, and they don't need to be extinct in Aserai lands, with the extinction of the North African and Middle eastern elephant species' being the ultimate main reason for why they stopped being used in Mediterranean warfare as early as they were.

    submitted by /u/Niomedes
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