Mount & Blade Bannerlord Early Access - Mainline 1.5.1 & Beta Branch 1.5.2 Patch Notes |
- Bannerlord Early Access - Mainline 1.5.1 & Beta Branch 1.5.2 Patch Notes
- Revenge of the Empire - Star Wars Galactic Campaign
- I don't know if Arwa would be so excited to marry me if she knew my deal with her dad
- Nothing more satisfying then a green kill feed
- Hast thou any need of butter?
- Finished my in-game campaign that lasted over 24 in-game years. Here's a list of changes, features, etc I was left wishing while playing.
- Tubilis Castle looking like a painting.
- A World of Ice and Fire 7.0 has Been Released
- Short cinematic snow battle
- TIL: smithing a two handed polearm with a voulge head break the game
- Biggest issue that is preventing me from getting back to Bannerlord...
- The most visually spectacular battle I've had the pleasure of fighting.
- Cant get my brother married.
- When to Defect
- For all the people who remember the Spudgun PK videos and shitposts
- Mark Meldrum, a CFA holder and guy who teaches literally everyone who's taking CFA, plays M&B??
- Orm the black is a fake
- Does Ctrl + H and Ctrl + Left Mouse click work now?
- Save family quest help?
- Question About Parties + Mercenary Contracts
- Are workshops worth it?
- Came back to the game recently - what patch made Derthert look like a pleb? (his crown helmet is gone)
- Why can't I run over (stampede) infantry with heavy cav?
- Is it normal to not be able to vote at all when my kingdom captures a fief? (Beta 1.5.2)
- It's been several months since Bannerlord came out. How playable is it now?
Bannerlord Early Access - Mainline 1.5.1 & Beta Branch 1.5.2 Patch Notes Posted: 08 Sep 2020 11:16 AM PDT Greetings, Peasants.CURRENT MAINLINE PATCH: e1.5.1CURRENT BETA BRANCH: 1.5.2Welcome to the patch thread, we make these threads to save us another pin space for other things. Taleworlds forum bug reporting threadMount and Blade DiscordLink to wiki - Previous patches and threads insideMainVersionsNative: e1.5.1 SandboxCore: e1.5.1 Sandbox: e1.5.1 Storymode: e1.5.1 CustomBattle: e1.5.1 Previous Beta Hotfixes: 04/09/20Fixed a crash that happens after clearing Radagos' hideout. Fixed a crash that occurred when leaving a kingdom using the Kingdom tab during a siege. Fixed a rare crash that occurred when introducing self to a lord/notable. Fixed an issue with companions or the spouse teleporting to other cities. Fixed a crash that occurred on the clan screen. 02/09/20Adjusted healing for heroes:Base healing rate was increased from 5 to 8 Settlement healing bonus was decreased from 10 to 8 Bonus from medicine skill for heroes was increased from 0.1% to 0.5% of base healing per skill level. Fixed a crash that happened when the meet with Arzagos/Istiana quest timed out. Fixed a crash that could occur during battles. Chinese localisation fixes. War & Peace declarations were adjusted so that there are fewer short wars. Tribute amounts were reduced by 33%. Fixed an issue that caused dead clan members to be considered for marriage. Initial Beta ChangelogBetaVersionsNative: e1.5.2 SandboxCore: e1.5.2 Sandbox: e1.5.2 Storymode: e1.5.2 CustomBattle: e1.5.2 SingleplayerCrashesFixed a Save & Load crash that occurred because of armies that were on an invalid navigation mesh after map changes and had the wrong parties attached to them. Fixed a crash that occurred after a rival gang quest battle mission. Fixed a crash that occurred when creating a kingdom during a siege. Fixed a crash that happened when the Company of Trouble issue quest completed. Fixed a crash that happened when a party tried to disband and merge to a neutral city with prisoners that are in a war with the disbanding party's faction, but not in war with the merge city's faction. Fixed a crash that occurred after character creation. Save & LoadFixed a crash that happened during saving. LocalisationChinese localisation updates. Turkish translation updates. Minor text and punctuation fixes. ArtRemoved old sheep model. Added new sheep model and animations. Fixed lighting issues on one of the Empire Towns (empire_town_h). Fixed gate problem on one of the Aserai Castles (aserai_town_b). Tree size corrections were made (flora_tree_high_004). Minor texture improvement on harness Saddle of Aeneas. Added new Battanian chainmail armour (battanian_chainmail_armor_03). UIImproved Select Ruler, Policy, Make Peace, Declare War and Expel Clan decision panels in kingdom decision popup. Fixed some localisation issues. Added new crafting material icons to inventory. Battles and SiegesFixed an issue on siege tower connection to Khuzait castle walls. Improvement on some of the Battania villages. Fixed a bug that caused sieges to continue in the background if a player became a prisoner during the siege. Character Development SystemEntering the character creator window with V key is enabled again but hair and beard options are kept limited to few basic ones. Hairs and beards can be changed using the barber NPC. Fixed missing perk description parts in Non-English languages. Clan and PartyDisabled infertility chance and instead introduced a reduced pregnancy probability with every additional child. Fixed a bug that caused a governor companion to disappear from the governed city. ArmiesFixed a bug that allowed players to pay 0 influence while asking lords to join their army through the dialogue option. Kingdoms and DiplomacyFixed a bug that caused a settlement claimant decision to be proposed for enemy kingdoms. Fixed a bug with clearing old diplomatic states when joining a kingdom. Settlement Actions (Town, Village, Castle and Hideout)Fixed a bug that caused alley gang leaders to start the conversation with the wrong dialogue after the second phase of the fight. Quests & IssuesNotable Wants Daughter Found quest:Companions will get more scouting experience when completing this quest. Quest rewards (relation changes, Renown changes) won't scale with issue difficulty. Quest effects (quest giver power, town security) won't scale with issue difficulty. While searching for the daughter, the player's scouting skill amount will affect the quest. If players activate Rival Gang Leader quest and wait for the quest battle in the quest settlement, they will be directed to a new menu when the battle is ready. Fixed a bug that caused the Lord Needs Horses quest to end immediately after starting it. Fixed a bug that caused the Family Feud quest to fail after a successful persuasion. Conversations & EncountersFixed a bug that allowed players to move and control the camera freely in a multi-agent conversation. OtherTraining field ranged agents were not shooting to entity targets. This was fixed. A mounted trainee was added to the training field. An option to disable map notifications was added Party speed now updates as soon as the day ends. This should resolve issues with the night's movement penalty not being applied properly. Not being able to talk to prisoners between cell bars is fixed. Modding tool fixes in preparation of the eventual release. Automatic nav mesh generation improvements for the modding tools. MultiplayerMap RelatedMp_siege_map_007_battaniaAdded a new asset to breach the wall. Small bug fixes. Other - MiscellaneousOne-handed throwing axes can now be used as melee weapons. (Default button: "X") Fixed a physics bug that occurred while riding a horse over a ladder that is on the ground. BothCrashesRanged weapon calculation could cause an application crash. This was fixed. Dropped equipment from dead agents could cause a crash related to weapon calculation specifics. This was fixed. PerformanceThe format of streaming textures was changed. This improves texture streaming speed and reduces hard disk size of the game by 10GB. CombatMount and dismount animations and timings updated. OtherPushed mounts used to push back against agents to restore their original position. They now no longer do this and remain at their new positions. Known Issues[link] [comments] | ||
Revenge of the Empire - Star Wars Galactic Campaign Posted: 08 Sep 2020 12:24 PM PDT Against seemingly all odds, the Imperial garrison on Endor rebuked the Rebel assault. With the shield generator secured, a shot of morale has surged through the Imperial Army, as its super weapon creeps closer and closer to completion. Now that momentum has swung back in the Empire's favor, they have been quick to capitalize on it. Already the Imperial fleet moves on Muunilinst, an extremely wealthy planet known for its contributions to the rebel cause. The rebellion has been expecting this attack forever, but it will still be a sure bloodbath. If the Empire can sever the rebel alliance's funding, it will make it that much harder to maintain an insurgency. In Meta TermsWelcome to the fifth Galactic Campaign! This event will see the Empire attacking the Rebel planet of Muunilinst in a series of battles with Jedi and Sith masters present. The event will be fought on an assortment of battle maps. The first team to win 2 out of the 3 maps will emerge victorious. If the Empire can endure the troubles of urban warfare, they will take over the planet. To join the event, just join the server! There are no sign-ups required, and while it is recommended to join voice chat for bants and vague tactics, it isn't required. Getting Involved in the CampaignBe sure to join our community Discord, where you'll be able to proclaim your allegiance to the Rebellion or Empire, which will allow you to plan your strikes against the opposing faction with fellow members. Subsequent planets will be attacked based on voting happening on our community Discord. Be sure to join and select a faction role to decide the course of the war for the galaxy. Feel free to leave any questions you have in the comments. Server Info
Donating to the Galactic CampaignThe Galactic Campaign server is the same used for the Calradic Campaign, Mod Night, and all other associated events provided by the /r/mountandblade subreddit, ran entirely on a donation basis as we have for nearly five years. We have a Patreon that you can put in a monthly or one time amount to contribute. There are multiple reward tiers with more coming, and with a larger pool of money we can prepare for the expected high server costs of Bannerlord (custom servers when lol). [link] [comments] | ||
I don't know if Arwa would be so excited to marry me if she knew my deal with her dad Posted: 08 Sep 2020 09:33 PM PDT
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Nothing more satisfying then a green kill feed Posted: 09 Sep 2020 07:54 AM PDT
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Posted: 08 Sep 2020 11:59 PM PDT
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Posted: 09 Sep 2020 08:42 AM PDT So, just for background, I was playing on 1.4.0 still, because I wanted to play with the AI Values Life, Getting Old, and Heroes Must Die mods which added permadeath for the player, companions, lords, etc etc. I played as 5 different characters in my Clan at different points, 3 men and 2 women. I was a vassal of Vlandia fairly early in the game, and Vlandia was snowballing but then melted away when the Khuzaits came knocking. By the end of my campaign (when my last blood relative died), only the Southern Empire and the Khuzaits were left. As I've been playing on 1.4.0 some of this stuff may already be patched in, but I have read the patch notes and removed anything that seems like it has. Changes/Features I'd Like to See
Anyways, long wishlist, but after playing these are just some things that came to mind. [link] [comments] | ||
Tubilis Castle looking like a painting. Posted: 08 Sep 2020 12:33 PM PDT
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A World of Ice and Fire 7.0 has Been Released Posted: 08 Sep 2020 03:55 PM PDT
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Posted: 09 Sep 2020 09:24 AM PDT | ||
TIL: smithing a two handed polearm with a voulge head break the game Posted: 09 Sep 2020 05:27 AM PDT
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Biggest issue that is preventing me from getting back to Bannerlord... Posted: 09 Sep 2020 03:12 AM PDT Is that unlike Warband, 90% of the scenes are reused and redundant.... You aren't as excited to conquer as before when you come across the same Empire Castle 4 times in a row.... Also the Castle/City upgrades don't feel very significant. Pretty much the only aesthetic change to Cities are different walls. Thats it. [link] [comments] | ||
The most visually spectacular battle I've had the pleasure of fighting. Posted: 08 Sep 2020 04:11 PM PDT
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Posted: 09 Sep 2020 07:30 AM PDT I asked caladog for a bride and he said go talk with her but when i talk to her there isnt an option for marriage. tried this with 3 woman but nothing happaned. is it possible to wingman our bro ? :d [link] [comments] | ||
Posted: 09 Sep 2020 05:18 AM PDT When should I defect from my King? I currently have 51 right to rule, over 1000 renown, and ~80 honour. I have no enemies, many friends, and almost all my relations are above 20. Of course, there's still some under 0 but only around 7 or so people. Weekly income of 17-20k and 140 party size. Any advice?? Thanks 🙂 [link] [comments] | ||
For all the people who remember the Spudgun PK videos and shitposts Posted: 09 Sep 2020 10:05 AM PDT
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Mark Meldrum, a CFA holder and guy who teaches literally everyone who's taking CFA, plays M&B?? Posted: 09 Sep 2020 09:47 AM PDT | ||
Posted: 09 Sep 2020 09:43 AM PDT I just beat Orm the black with ease and he didn't even go berserk, also he has a false Ulfberch sword unlike other high tier soldiers and berserkers. What are your thoughts about this ? [link] [comments] | ||
Does Ctrl + H and Ctrl + Left Mouse click work now? Posted: 09 Sep 2020 05:48 AM PDT Hey guys, do the teleportation and healing in the middle of the battle combination work as of 1.5.0, or 1.5.1.? Considering how few hours I get to play during the day restarting the same battle 6 times would not work for me, I mostly don't use these, but still, to save some time I do need teleportation sometimes. As of now I am still playing 1.4.3. so does this button combo work now? Also, I don't wanna ruin my save game with the updates, in which a lot of people die of old age, but they don't get married, this will probably make the game feel pretty empty in an in game year or so. [link] [comments] | ||
Posted: 09 Sep 2020 09:30 AM PDT So I was wondering if anyone could help me. I got the quest to save my family then forgot about it. Now there is no bandit camp to go save them and I have no idea how to sort it. Any advice? I left it 459 days if that helps... [link] [comments] | ||
Question About Parties + Mercenary Contracts Posted: 09 Sep 2020 08:36 AM PDT Hello friends, I have a general question about parties and then a specific one about mercenary contracts with a kingdom. First and foremost, when is a good time to begin establishing parties? I am doing a Mercenary to Warlord campaign and want to secure my first fief without swearing vassalage to one of the kingdoms. My thought process is as follows: build my army to roughly 200~ soldiers, off load 50-60 medium-high level troops onto a follower party, send them off to wreak havoc, increase mercenary payout. When my kingdom was at war with 2-3 nations, I was netting roughly 3-5k daily with supplemental income from workshops and a couple caravans. Now with my nation only at war with 1 nation, I find myself hitting negative about equal to the days I'm positive. Moreover, I feel like my parties aren't lasting far shorter, basically wasting 60 good troops I grinded to level OR are chewing up an unneeded amount of my income for those high-level party wages. In sum, am I using my companions and troops effectively? Or am I basically burning money and troops unnecessarily? Any economy advice and troop management advice for early-mid game would be greatly appreciated! [link] [comments] | ||
Posted: 09 Sep 2020 08:00 AM PDT I wanna know if it's worth it buying the Smithy In Sargot. I got around 60k and it costs like 12k. So why not? Or is it unprofitable? [link] [comments] | ||
Posted: 09 Sep 2020 01:40 AM PDT | ||
Why can't I run over (stampede) infantry with heavy cav? Posted: 08 Sep 2020 01:56 PM PDT Is it just me or the impact damage of a barded horse into a naked looter is waaaay too low? I mean why can't my warhorse run him over? I would love to see a heavy cataphract regiment just flatten archer by simply charging them down. [link] [comments] | ||
Is it normal to not be able to vote at all when my kingdom captures a fief? (Beta 1.5.2) Posted: 09 Sep 2020 04:58 AM PDT I see the "voting has started" banner notification but nothing appears on the right side of the screen nor is there anything on the Kingdom panel. [link] [comments] | ||
It's been several months since Bannerlord came out. How playable is it now? Posted: 08 Sep 2020 09:23 PM PDT I bought Bannerlord the day it came out. I tried it for a bit and decided that I would rather wait for the game to become "full release" (or at least closer to "full release") and develop further before I actually fully play the game. So now, after several months, I'm wondering how playable the game is. I've heard that the devs have been pumping out updates so I'm sure that the game is much more complete now than before! Just to give some examples: I remember that workshops back in release were OP. The devs nerfed their income dramatically and said it was only a placeholder nerf and that a sort of "rework" would come later. How are workshops now? I also remember that many perks back in release didn't work even when you acquired them. How are the perks now? I also remember that on release factions would usually get steamrolled quickly and usually the whole map would be controlled by 1-2 factions pretty fast. How's this now? I also remember reading somewhere back in release that all the features of kingdom management weren't in game yet. How robust and complete is kingdom management now? These are all I could think of off the top of my head, hopefully you guys get the gist of this post. [link] [comments] |
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