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    Thursday, May 28, 2020

    Mount & Blade The Merry Men of Multiplayer

    Mount & Blade The Merry Men of Multiplayer


    The Merry Men of Multiplayer

    Posted: 28 May 2020 04:38 AM PDT

    I love how from all the soldiers I have, the fucking looter joins me in the tournament...

    Posted: 27 May 2020 09:59 PM PDT

    Social injustice is as prevalent as ever but those that look for wisdom will find it

    Posted: 28 May 2020 04:27 AM PDT

    I really hate Auto Resolve

    Posted: 28 May 2020 06:49 AM PDT

    U Got That ft. Empress Rhagea (Mount & Blade 2: Bannerlord Edition)

    Posted: 28 May 2020 07:37 AM PDT

    When you embrace death but fate has other plans for you...

    Posted: 28 May 2020 05:42 AM PDT

    Mount&Blade 2 Bannerlord 2100 MEN Siege Cinematic Vlandia vs Sturgia l ULTRA GRAPHICS

    Posted: 28 May 2020 09:17 AM PDT

    What have I summoned?!

    Posted: 28 May 2020 08:31 AM PDT

    500 Legionary vs 500 Oathsworn Battle Test

    Posted: 28 May 2020 12:12 AM PDT

    AI Behaviours of the Formation Groups

    Posted: 28 May 2020 03:51 AM PDT

    This video appeared in my feed yesterday pretty much as it went up. I was ready to dismiss it but after actually watching through a few minutes I realised that there is actually something to it which could change how many people approach using their army.

    https://youtu.be/7YRy1eTF6cc

    Its a lenghtly video, but in essence, the Formation Groupings are a lot more than just Numbered Groups. Think of them more as AI Profiles that adjust how the AI behaves under certain orders, such as Charge, Advance, and so on.

     

    Around 5:30 is the bit I am referring to. Italian Sparticus goes into some depth in how the different groups will act on the battlefield, though he admits that he doesn't understand it fully.

    The example used is for Light Cav vs Heavy Cav. He explains that HC, when put on Advance, will target other HC first, and then any Ranged Units, and get stuck in and go for a stand up slog. Whereas LC, while sharing the targeting priorities, prefer to do "strafing runs"; slam through a weaker section of the line, get some distance, turn around and repeat. This is because they lack the armour of HC and thus don't want to get into a meat grinder.

     

    (Please note at this section I use a mod that saves your formation settings between reloads, there are several such mods but this is the one that I use https://www.nexusmods.com/mountandblade2bannerlord/mods/471 )

    I love playing "Commander" style charcters, I did in Warband and will continue on to do so in Bannerlord, and I get fun out of micromanaging my army. So lots of use of "Advance", "Fall Back", "Follow Me" etc is used. And this really sparked how I should reconsider how I form and control my forces.

    Up until now they were just unit groups to me. Like most, I would just use Formations 1-4, with a small group of low tier Archers in the Skirmish group (5) to use as harassers to start off the fight, give me extra time to form my lines. I would sometimes split my Infantry in half with the "Heavy Infantry" group used as reserve or a flanking force.

    But, if the AI handles orders differently pending on what Formation Group they are in, this could be a big deal and lead me to change this stuff.

     

    So my question to you, dear reader, for those that look into the game code and understand this stuff, is how the different AI Profiles differ. How is "Cav" different to HC or LC? How is "Infantry" different to "Heavy Infantry"?

    Did anyone know about this previously? What secrets are there in the game code when it comes to AI Profiles?

     

    The video is half hour and is worth a watch, the latter 15 mins are on the battlefield if you want to jump more to the action side of things.

    submitted by /u/KashouWannabe
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    Those are some powerful looters. Most of my troops are tier 6

    Posted: 28 May 2020 06:36 AM PDT

    Head hunting is fun

    Posted: 27 May 2020 04:53 PM PDT

    He do be kinda vibing do

    Posted: 28 May 2020 08:57 AM PDT

    Faction Names

    Posted: 28 May 2020 02:30 AM PDT

    I've noticed that a few mods have the Kingdoms of the Rhodoks and Vaegirs changed to the Rhodok Republic and the Principality of the Vaegirs.

    I understand that they did that to reflect the cultures they were based on, the various Italian merchant republics and Slavic principalities.

    Sturgia, the Vaegir predecessor state, is ruled by elected princes so I'm a bit confused whether the idea came from early modders or officially from TaleWorlds themselves. Or if TaleWorlds making Sturgia a principality, has nothing to do with the Grand Principality of the Vaegirs being a name used in multiple mods. I've also read the Rhodok Republic referenced in some CCs but I'm guessing it's just for rp.

    submitted by /u/capturedacommandpost
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    I wonder if Prince Raganvad is starting to think he made a slight miscalculation...

    Posted: 27 May 2020 10:08 PM PDT

    Intrigue and Army creation

    Posted: 28 May 2020 07:41 AM PDT

    Was thinking about it a Total War post about Medieval 3, and it struck me as something this game needs, which is a levy system. Rather than the player be incentivised to always have a large maxed party, introduce a system that lowers personal party size (late game), but allows for them to raise levy troops that aren't a part of the main party. These troops would be in greater number than recruiting regularly, and can be trained en masse, but can't go pass a certain troop tier. This process should take awhile, and during this levy period villages and towns become less productive and upkeep should rise.

    Apply this to everyone, player and AI. This also allows for an intrigue system, as a spy would be able to tell you another faction is gathering their forces, rather than instantly creating armies to fight with.

    Another thing on the levy system, the more levy that make it back home will influence how fast they're trained up next time.

    submitted by /u/Lesurous
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    Finally... I have made an UwU Vlandian

    Posted: 28 May 2020 09:50 AM PDT

    Question about Quivers and arrows in Bannerlord

    Posted: 28 May 2020 09:38 AM PDT

    Does more pricery quivers, such as the Piercing Arrows , Bodkin Arrows do more damage than ordinary arrows? or more penetration, especially in regard to the description - 4 or 3 pierce as opposed to 0 pierce with normal arrows

    submitted by /u/dsjim
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    Bannerlord crashes when I click on saved games or campaign.

    Posted: 28 May 2020 05:51 AM PDT

    So last night whilst playing bannerlord, I black screened and my computer restarted. No big deal, I figured my GPU was running hot. So while I was checking it out, I also decided to update my drivers to 20.5.1. Ever sense then bannerlord crashes whenever I click on saved games or campaign, everything else works. When I click on campaign, I get an XML error. When I click on saved games, it just crashes to desktop.

    So I did the reasonable thing, I rolled back my driver update and disabled all mods. Same thing happened. So I valdiated my files. All were validated. Tried again, same thing. So right now I literally cannot play the damn game because, I have no idea.

    submitted by /u/Firecracker048
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