Mount & Blade Bannerlord Early Access - Beta Branch 1.3.0 Hotfix |
- Bannerlord Early Access - Beta Branch 1.3.0 Hotfix
- Shrek in Bannerlord ... sorry.
- Breaking the Imperial spear wall, by nickelpot
- I tried to make the Calradia map from Bannerlord in a game called Worldbox and this is how it turned out. It took me a while to make but it's nice.
- Hungry?
- [PoP]Training with the elves
- I tested every noble unit (x100) against an army of 199
- Recent and interesting developer posts on the official forums
- One of the other lords asked me to train their 19 year old kid for a year. Now I have a mule riding squire.
- Warband Mounted Archery Training IRL
- TaleWorlds logo on Xbox Inside list of devs they are working with for games on Series X
- Unqid! 1084
- What is the point of having a dungeon in your fief if captured enemy nobles can just walk right out in 2 days?
- After weeks of training in multiplayer, I've finally beat the final boss!
- To suffer defeat and humiliation in battle is bad enough, but to endure that shame in front of your wife? Sometimes death is merciful.
- It’s true..
- When you tire of endless victory and seek a new 'conquest'.
- Research into video games set in the past
- Hmmmm.... I din't know my clan was that kind of clan...
- Looking for female companions
- Join Sturgia they said. Raganvad is a good ruler they said.
- Kingdom Centralization
- Anyone else love doing this?
Bannerlord Early Access - Beta Branch 1.3.0 Hotfix Posted: 06 May 2020 12:21 PM PDT Greetings, Peasants.CURRENT MAINLINE PATCH: e1.2.1CURRENT BETA BRANCH: e1.3.0Welcome to the patch thread, we make these threads to save us another pin space for other things. Taleworlds forum bug reporting threadMount and Blade DiscordLink to wiki - Previous patches and threads insidePatch Notes-Fixed an issue where newly created characters and other objects could get mixed up with each other. This created instability & possibly crashes. It was also responsible for broken companions and encyclopedia problems. The fix does not recover broken beta save games, but it should resolve the issue for new games. You can test this by checking if newly created characters or other objects have their own appropriate encyclopedia pages instead of another character's or object's page. -Fixed a rare crash that occurred when initialising the final phase of the main storyline for Imperial supporters. -Fixed a crash that occurred when choosing the "Try to get away" option in an encounter. -Fixed a Save & Load related crash that occurred when entering the training field with a companion. -Some lords were losing all their money and then starving. This was due to fortification taxes being too low, they have been increased by 25%. Also, NPC clan leaders now react faster to losing money and reduce their garrison sizes before going bankrupt. -Council of Commons policy effect was 1 influence per notable in the settlement, it is now 0.1 influence per notable. Also, +1 militia effect per notable is removed. -There was no waiting time after captured lords were released; they were spawning at the next daily tick, now they spawn at least 2 days later. -Lords spawn with 10% of their party size filled instead of 25% -Owners now calculate their settlements' values more conservatively. If there was any hostile action to their fiefs their defence score grew significantly and they and they would go directly there to help. This negatively affected all AI score calculation systems. Additionally, there were other mechanics using this value that were also affected negatively. -There was a relation penalty if a settlement was lost between the owner of that settlement and their king. It was settlement value / 20K, now it is square root value of settlement value / 100K, (nearly 10x reduced). For example, for losing a castle with an estimated value of 600K, the lost relation was 30 previously, now it is 3. This was causing big relation drops when a settlement was lost and which in turn caused clans to defect because of this loss in relation. -An influence penalty has been added for if a settlement is lost (25 for a castle, 50 for a town). -Fixed a bug that prevented the player from receiving a relation benefit after helping a lord they had met previously. -Cavalry advantage in simulations is reduced to 20% from 30% -Mercenary groups in taverns have increased in size (2x) and their average level has increased. -When a smelted item had a modifier, the wrong item could be removed from the inventory. It could also create instability in the inventory. This was fixed. Known Issues[link] [comments] | ||||||||||||||||||||||||||||||||||||||||
Shrek in Bannerlord ... sorry. Posted: 07 May 2020 02:57 AM PDT
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Breaking the Imperial spear wall, by nickelpot Posted: 07 May 2020 03:09 AM PDT
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Posted: 07 May 2020 12:30 AM PDT
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Posted: 07 May 2020 01:14 AM PDT
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Posted: 07 May 2020 04:50 AM PDT
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I tested every noble unit (x100) against an army of 199 Posted: 06 May 2020 09:12 PM PDT With the help of dev console mod I decided to test every noble unit x100 against an army of 199 that I stumbled across. Tested with everything set to realistic, and ai set to challenging, using the same save, scenario, settings, f6, etc. Tried veteran ai as well but the results were more or less the same. Tested on e1.2.1 with the unit stat fixes mod (v2.8). Here are my results.
My observations:
I was going to do tests with mixed noble units but I don't see the point anymore now that I see that you're probably off just going full fian champs or khan's guard. So here's a bonus test instead. Only 50 Khan's guard, then only 50 Fian Champs.
Only hit F6 for the Khan's Guard battle, but for the Fian Champs battle, I started with just setting a loose formation where they spawned, then hitting F6 when the enemies got close, but it didn't look like much changed from me hitting F6 here. Khan's guard started out steady and strong it looked like, but then started getting absolutely demolished as soon as they started running out of arrows. These guys also kill things a lot slower than Fian champs. Observation? Not good for long drawn out fights, they're better in short fights and outside of sieges. Fian champs on the other hand barely even moved.. a few of them pulled out swords, but the majority of them stayed put for the most part while shooting everything down, even once enemy troops were in melee range or behind them. Sad but true story, 50 khan's guard is stronger than 100 banner knights. 50 fian champs is still better than 100 of anything. I already knew Fian Champs were stupid strong, but didnt think the difference was this huge. TL;DR? Fian champs op. Set them on a hill or something behind a few infantry or spearmen in a shield wall, circle or square formation, though you probably won't need that much since everything will die before even reaching you. Ranged units in general seem to be a bit overtuned atm. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||
Recent and interesting developer posts on the official forums Posted: 07 May 2020 06:46 AM PDT Since not all of you are on the game's official forums or have time to sift through comments, I've decided to compile recent and interesting information posted there. Please feel free to comment with other posts that you may have found.
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Posted: 07 May 2020 08:10 AM PDT
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Warband Mounted Archery Training IRL Posted: 07 May 2020 09:15 AM PDT
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TaleWorlds logo on Xbox Inside list of devs they are working with for games on Series X Posted: 07 May 2020 08:18 AM PDT
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Posted: 07 May 2020 06:30 AM PDT
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Posted: 07 May 2020 06:15 AM PDT I get the whole enemy noble escaping from captivity if you're dragging him around with your army. But if you put him in a dungeon, in a castle, surrounded by a garrison and a militia -- and in 2 days the guy just sashays right out the fucking gate... what did he do, wear a goddamn wig? Was there a struggle? Nobody's wounded... Basically, if there's no difference between sticking a prisoner in a pup tent or the belly of a fortified structure when it comes to escape odds... what's the point? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||
After weeks of training in multiplayer, I've finally beat the final boss! Posted: 07 May 2020 02:00 AM PDT
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Posted: 06 May 2020 05:54 PM PDT
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Posted: 07 May 2020 09:42 AM PDT
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When you tire of endless victory and seek a new 'conquest'. Posted: 07 May 2020 08:42 AM PDT
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Research into video games set in the past Posted: 07 May 2020 07:10 AM PDT Hello! I'm from VALUE, a Dutch organisation at the crossroads between video games and the study of the past. We are researching the experience players have with the past when playing video games, and we would like to know your opinion/view on this topic too! If you are interested in the past as well as video games, could you help us out by filling in this survey? (https://leidenuniv.eu.qualtrics.com/jfe/form/SV_ehqp7eTx2disbS5) At the end of the survey we will also be giving away one €20,- Steam Gift Card coupon for every 100 reponses. Thank you for your time! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||
Hmmmm.... I din't know my clan was that kind of clan... Posted: 06 May 2020 10:36 PM PDT
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Posted: 06 May 2020 08:13 PM PDT
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Join Sturgia they said. Raganvad is a good ruler they said. Posted: 06 May 2020 04:16 PM PDT
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Posted: 07 May 2020 07:25 AM PDT When reading the description of Battania it is stated: Ask any Battanian chieftain, however, whose "kingdom" he lives in, and he will look around at his hall and in his fields and his pastures, his flock and his retainers, and answer "Mine, of course." Why is it that Caladog can pass an edict that is enacted in every city, if each lord views himself as his own king? I would like a system that makes a kingdom more or less centralized and cities more or less autonomous. Clan and city specific edicts would bring about opinion, and maybe prosperity penalties in a kingdom like the empire, but not so in Battania or Khuzait kingdoms. Meanwhile, following the orders of the crown in the empire would allow small prosperity bonuses, or something to that effect to balance it out. What do you guys think? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||
Posted: 07 May 2020 12:30 AM PDT
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