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    Thursday, November 5, 2020

    Mount & Blade The Nether Region - Calradic Tales (Community Event + Warband Giveaway Results)

    Mount & Blade The Nether Region - Calradic Tales (Community Event + Warband Giveaway Results)


    The Nether Region - Calradic Tales (Community Event + Warband Giveaway Results)

    Posted: 04 Nov 2020 07:54 PM PST

    Event Story

    King Nether, A man of many allegiances and accomplishments. As The Vaegirs tore the Swadians to shreds in the west, the Rhodok eastern army surged through Sarranid lands, conquering a huge area of land under Nether's banner.

    Nether's road to kingship was far from an easy one. He was first defeated into the capital city by the peasant rebellion under King Cakus, driving him into exile. After the death of the Old King, Nether returned to attempt to run in the new elections. Following the victory of the Harlotan party over his, the Old Kastorator had no choice but to flee into Vaegir territory, submitting himself to his bitter enemies. In return for his peaceful surrender, he was honored with a basketball hoop in his house arrest.

    Even with the animosity between King Harlot and Nether, the Kastorator knows far too many state secrets to be allowed in Vaegir captivity. The Rhodoks know Nether will be far too easily swayed by the promise of all day lay ups, and thus the Bear Force, an elite unit of Rhodokia's finest soldiers, has been activated to rescue their old enemy.

    The operation is simple enough. The Rhodok task force will ram through the front gate, using technicals to cover a wagon loaded with various different weapons. The prisoners inside the gulag will surely jump at the chance for freedom, arming themselves and slaughtering the garrison present. Its only a matter of time before a larger Vaegir patrol catches wind of the plot, so it will be essential to extract Nether to a waiting escape vehicle as quickly as possible.

    In Meta Terms

    Welcome to the second Calradic Tales! This event will see the Rhodok special forces striking a Vaegir outpost for a high priority target rescue.

    While the game mode will be battle, the rules will be modified. The Rhodoks will have to break into the castle, find Nether, and return him to the cart waiting outside the castle walls. If he dies, the round is a loss. The Vaegir garrison will have to hold out until the larger response force can arrive, and hopefully kill or maim Nether before he can escape. If Nether gets to the cart without dying, the round is a win for the Rhodoks.

    To join the event, just join the server! There are no sign-ups required, and while it is recommended to join voice chat for bants and vague tactics, it isn't required.


    Server Info

    • Game: Mount and Blade: Warband
    • When: Saturday, November 7th, 4:00PM EDT
    • Server: Calradic_Campaign
    • Password: reddit
    • Voice: Mount&Blade Discord

    Calradic Campaign Starter Guide (Contains lore summary for greater context)


    Mount and Blade: Warband Key Giveaway

    The results are in from the giveaway we held last month! The winners will be listed below. Please message me directly on Reddit for your key. We hope to see you at the event this Saturday!

    /u/El2jo

    /u/chattiviper

    Becoming Involved in the Calradic Campaign

    The Calradic Campaign team is always looking for new additions, whether it be scene makers, technical wizards, writers, or anything else of use.

    Particularly, we are always looking for mapping talent. Don't be constrained by our regular format either, get creative - an unorthodox battle map, a new dueling map, a really innovative use of an underused game mode, anything!

    If you'd like to contribute your area of expertise, be sure to join our Discord to connect with the members of our team. Many of us earned our positions by bringing something new to the Campaign. We hope you'll join us in continuing one of the top community events in Warband!

    Donating to the Calradic Campaign

    The Calradic Campaign server is our own, and we run it ourselves on a donation basis as we have for years. We now have a Patreon that you can put in a monthly or one time amount to contribute. There are multiple reward tiers with more coming, and with a larger pool of money we can expand our community events (like Mod Night!) as well as preparing for the expected high server costs of Bannerlord.

    Leave any question, complaints, observations, memes and faction based riffing in the comments below!

    submitted by /u/SuicidalCake
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    I remade a meme because I couldn't find it.

    Posted: 05 Nov 2020 12:00 AM PST

    THATS IT IM DONE WITH YOU GIVING THE CASTLES I TAKE TO JARL BULBA

    Posted: 04 Nov 2020 11:37 AM PST

    Any thoughts?

    Posted: 04 Nov 2020 01:27 PM PST

    Modded Music Track #1

    Posted: 05 Nov 2020 01:20 AM PST

    Weapons and Shield Showcase for our Bannerlord Warhammer Mod The Old World

    Posted: 05 Nov 2020 08:42 AM PST

    Not enough memes about obscure butter-based academia on here

    Posted: 05 Nov 2020 09:04 AM PST

    Warband players assemble!

    Posted: 05 Nov 2020 04:19 AM PST

    Most of the posts i see are about bannerlord now,any OG players,or warband players? I'd really like to know.

    submitted by /u/D_K_2_7
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    What have I found...?

    Posted: 05 Nov 2020 10:20 AM PST

    This jiu jitsu fight announcement...

    Posted: 04 Nov 2020 10:44 AM PST

    Gonna start my first "evil" playthrough playing Prophesy of Pendor

    Posted: 04 Nov 2020 11:59 PM PST

    Does bannerlord play like a finished game

    Posted: 05 Nov 2020 12:56 AM PST

    I want this game but back in March people where still complaining it was bare bones so how is it 6 months later

    submitted by /u/Lodewijc
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    HeLP

    Posted: 05 Nov 2020 04:17 AM PST

    'ight so issit just me or does ragnar just suck? That bearded baboon grants every single fief that i took to other lords,and left me with a village. Which has been on fire for a whole week. Any advice?

    submitted by /u/D_K_2_7
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    Warband, I have enterprise in 7 towns, 4 in Swadia and 3 in Nords, my question is, If I join lets say,Swadia and theyre at war with the Nords, what will happen to my enterprise in Nord?

    Posted: 05 Nov 2020 01:09 AM PST

    Long peace without war

    Posted: 05 Nov 2020 05:25 AM PST

    Hello everyone, i played m&b warband and i have many towns, fiefs and vassals, but i don't understand why other factions don't want declaring war against me, because me i can't do that without a provocation from them. And i don't want my vassals gets mad.

    Other question, i have many vassals with relation's 100%. Is this pourcentage can be deteriorate or not?

    submitted by /u/Ahmedov_9205
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    Nerf Khuzaits

    Posted: 04 Nov 2020 11:21 AM PST

    Nerf Khuzaits

    Hey, Taleworlds! If you're reading this:

    For the love of god, please nerf these horsefucking bastards! Every single game I start these guys completely stomp the Northern Empire and then steamroll all the way through half the continent with nothing anyone can do to stop them. At this point I feel like my only way to make any headway in my games is to join the khuzait horde and intentionally lead their lords into traps.

    This problem has so many components and so many failures of this game's macro and micro functions I honestly don't know where to begin. So I guess I'll start with what every playthrough starts with: Recruiting.

    Holy shit, the Khuzait troop tree is wholly unbalanced compared to the Empire. These guys get access to cavalry at tier 2, and then get dedicated lancers and horse archer by tier 3 of the common line!? The Imperial infantry and archers can't do shit in the autobattles, or in the field. Lords I try to help will just suicide their infantrymen and trained archers into the charging cavalry positions while I sit back trying to flank their cavalry with my Infantry! (It's fucking impossible).

    This wouldn't be a problem if the Empire had decent cavalry earlier on, but their horse archers are at tier 5! Which none of the NPC nobles can ever get to because of the Khuzaits steamrolling all their settlements, stomping on their armies and raiding the fuck out of their villages. So no Imperial force can muster with enough high tier troops to beat the Khuzaits back, and those that do get scrounged together are made up of recruits who act as nothing more but XP feeders to the already obese Khuzait army. By the time I actually get a decent force together, I'm fighting an armies' tier 4 lancers and Horse Archers that blow through my formations without a care in the world.

    The autocalc overvalues cavalry, and does nothing to units that are meant to counter cavalry! Menavliatons and Sturgian Shock Troops have no discernible boost in effectiveness against Cavalry forces in autocalcs, and in actual battles where the lack of shields make them easy as hell to Charge through. I question why you added them at all. They all get massacred in seconds even with massive Shield Infantry support and don't have the damage output that warrants this glass cannon approach.

    These guys can also outspend the fuck out of every single Empire once they get their first city, and then move from settlement to settlement in less than a week because of their mobile cavalry forces. And with the aforementioned problems, they can continue to stomp every army that rises against them.

    Sieges with Khuzaits are never as costly as they should be. They're horse nomads, not engineers. Their sieges should primarily revolve around starving out the garrison and forcing compliance through attrition. But I've seen them conquer 3 Cities in less than 2 weeks, and then start 2 other wars and still manage to make incredible gains against both.

    I have no idea why this happens. I can only assume that the autocalc is giving the same buffs to dismounted cavalry units in sieges, and that Infantry/Archer units are not afforded anything in return. Leading to hard Khuzait steamrolls, as more settlements means more recruits and more money, and bigger armies and bigger sieges. .

    There is also the problem of recovery. They get access to all these amazing Horse Archers, and Cavalry lancers at tier 3. Let's say that you manage to kick the shit out of a Khuzait army, do you actively cripple their entire war effort and give you faction some breathing room? Nah. In fact they'll come back with an army of Units at the same level of yours since their armies steamroll and recruiters will have queues of Heavy Horse Archers and Lancers. And this happens almost instantly, meaning that you'll never be able to stem the tide of Khuzaits without employing robespierre's razor or utterly stomping their armies again and again in a uphill battle.

    So... There are multiple things you can do to fix this:

    1. Get rid of the Khuzait raider and rework the Troop tree like this:

    Nomad
    Hunter Spearman
    Archer Trained Archer Trained Spearman
    Mounted Archer Marksman Spear Infantry Lancer

    I got rid of the Darkhan because the Cavalry dominance is so prevalent in the autocalculations the Khuzaits don't need an Infantryman with anything near as high proficiencies as Legionaries or with armor as good (seriously. WHY DO THE DARKHAN HAVE ARMOR JUST AS GOOD AS IMPERIAL LEGIONARIES!?! WERE YOU GETTING HEAD FROM GENGHIS KHAN'S GHOST WHEN YOU CODED THIS??). The proposed Spear Infantryman is more a hybrid between the Darkhan and the lower tier. His armor should definitely be defbuffed, and his proficiency should lie in the 110 120 group. The Cavalry is the offensive wing of their army, and is already incredibly dominant against other factions who cannot contest the space. It doesn't matter if they have a vanguard of Druzhniks or Cataphracts, there is no way for them to stop the overwhelming number of cav.

    2) Encourage factions to field diverse armies when in peacetime by prioritizing the AI to seek out cavalry to supplement Infantry and Archers, and cavalry forces to seek more powerful infantry in the border nations. They should prioritize their own culture, but having a few Vlandian knights to supplement Battanian cavalry and a few Sturgian shocktroops to support Vlandian infantryman would make encounters less about which faction spams the mot cav for autocalcs, and make battles more interesting to fight, since Lords will try and supplement their faction's weaknesses. There will still be a dominant combat doctrine but there will also be more diffusion in cultures and combat (just as the Byzantines employed varangians and turks, we should see the same here)

    3) Debuff Khuzaits during sieges/Make Cavalry units more in line with traditional Infantry and archers in the autocalc.

    4) You could also give the defenders a hidden buff if the fief is of the same culture as the faction holding it.

    Sturgian garrisons get a buff sturgian cities, Aserai to Aserai etc. This would make it harder for a army to bounce between settlements in a week. This would also make the Empire Civil War feel more like a Civil War, where their settlements are constantly changing borders and

    5) Make sieges and large battles take a chunk out of army cohesion. It would make sustained offensives more costly for the attackers, and help losing factions try and mitigate some losses. And it makes sense too, marauding armies cut off from local support will have a harder time sustaining themselves. In this scenario, Lords are more quick to exhaustion and say, "fuck this, we're leaving" when they are constantly getting into engagement after engagement.

    This would also allow factions to slowly lose momentum in enemy territory if the defenders can whittle them down piece by piece.

    6) Horses/Cavalry units add a small increase/multiplier to food consumed. Since horses are incredibly hard to manage and maintain, even for modern people, fielding large armies of cavalry should require much wealthier states to field.

    7) Decrease the amount of Khuzait Lords.

    8) Make it so when a faction becomes too powerful too quickly (taking 3 towns in 1 war *wink wink*), other factions are more likely to declare war against them.

    9) Give Spear and Shock Infantry a buff against Cavalry in autocalcs.

    Please TW, save us from Not-Genghis Khan!

    I have come for your Lands and supple boypussy

    fuck

    fuck

    fuck

    fuck

    fuck

    submitted by /u/HeraldOfAbyss
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    Cheats stopped working

    Posted: 05 Nov 2020 04:49 AM PST

    I enabled cheats by altering the config_txt file, then after recent patch updates (now on version 1.5.4) the cheats no longer worked, and the config folder seems to have disappeared. Perhaps I'm missing something obvious? I particularly miss the teleport cheat, without which I find the game very grindy. Any possible solutions to this?

    submitted by /u/morbolis
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    WHY?

    Posted: 05 Nov 2020 04:47 AM PST

    I decided to try first person mode in warband after 7 kg of weed. (for americans that measurement is 17.8 foot-long subway sandwiches.) then something malfunctioned and im stuck in first person mode. im literally getting sliced from every single geographical location you can imagine. this leads me to the question,who actually uses first person mode? And if you do, WHY?

    submitted by /u/D_K_2_7
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    NNN is impossible!!

    Posted: 04 Nov 2020 11:07 AM PST

    Does the game *end* ?

    Posted: 05 Nov 2020 03:19 AM PST

    Like, can I continue playing even if my faction or kingdom I serve takes over everything?

    submitted by /u/GodsOlderCousin
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    Easiest and quickest way to beat M&B Warband?

    Posted: 04 Nov 2020 03:24 PM PST

    I want to beat Warband before playing Bannerlord. The last time I played was a while ago I built up a swadian knight army and tried to take a castle and got crushed. I got frustrated and stopped playing. I never really got what I was supposed to be doing as a vassal (I'm kind of dumb). Anyways I know a lot of you are super smart and if it's not too much to ask I would love a bulleted step by step guide to beat Warband. I find following along exact steps super fun like a gaming checklist. I know I'm weird. I know there are multiple ways to beat it but I'm looking for the quickest/easiest. Thanks!

    submitted by /u/DeySeeMeRolling
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    Could you help me better understanding modding?

    Posted: 04 Nov 2020 10:24 PM PST

    Hi there, so I'm a massive newbie when it comes to modding and I was just wondering if anyone could help me understand a little bit about how it works.

    So basically, I was wanting to know if just subscribing to a mod on the Steam workshop will download the mod to the right location for use and if there is some special way to activate the mod for use. I hope to hear back from someone, thanks!

    submitted by /u/Jimbo477
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