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    Mount & Blade Dev statement regarding future priorities for Singleplayer and Game Engine development.

    Mount & Blade Dev statement regarding future priorities for Singleplayer and Game Engine development.


    Dev statement regarding future priorities for Singleplayer and Game Engine development.

    Posted: 08 May 2020 02:24 PM PDT

    Greetings, Peasants.

    This post will be stickied after people have had sufficient time to go through and discuss the recent patch notes.

    Link to previous patch notes post in case anyone missed it.

    Mount and Blade Discord

    Link to wiki - Previous patches and threads inside

    Statement Contents

    Warriors of Calradia,

    Today we will be sharing some of our current singleplayer and engine related priorities with you.

    Since the release of the game, we have been hard at work to improve stability and performance for our players. This will continue to be a top priority for us. Naturally, we are also working on other parts of the game. Below you will find a list of some of these:

    Campaign

    Kingdom & Politics

    -A sandbox option that will allow players to create their own kingdom independent of the main storyline.

    -Kingdom Decisions for Declaring War and Making Peace.

    -Adjustments to Kingdom Policies.

    Character System

    -New perks that will likely be added on a per skill basis. You can see the beginning of this in our latest beta version (e1.4.0).

    -Skill Progression & Effects Balancing

    Issues and Quests

    -Adding New Quests

    -Improving the issue creation algorithm so that players are more likely to experience a broad scope of possible issue quests without sacrificing their ties to our ingame world.

    Main Storyline Content

    Execution Consequences

    Map Conversation Improvements

    Hideout Improvements

    Simulation Health

    -Kingdom strengths

    -Clan resources (Money, Influence, Members)

    -Economy

    Scene Notifications (f.e. executions)

    Bug Fixes

    Combat Missions

    Performance

    -AI performance optimizations

    -Formation system performance optimizations

    -Memory management improvements

    AI

    -Battle formation AI and tactics overhaul

    -Siege tower and ladder usage fixes for AI

    -Additional fixes on siege battles

    -Agent AI combat enhancements

    Improvements to the Order of Battle System

    Improvements to the Order User Interface

    Cheering

    Ranged and mounted training NPCs for the tutorial scene.

    Better support for modders in the sound system.

    Bug Fixes

    Art

    -Updating existing and creating new scenes

    -Updating existing and creating new equipment and other models

    -Adding new weapon parts for crafting

    -Creating new armor design concepts

    -Improving Animations

    -Facegen Polish / Improvements

    -Conversation Animations Polish

    -Improving Game Menu Art

    -World Map Improvements

    Engine

    Performance

    -Overall FPS improvements for big field & siege battles

    -GPU optimizations for low end configs

    -Fixing spikes throughout the game

    -Preparing a new telemetry beta branch that should allow players with complex issues to provide us with additional data that will help us to track down and resolve the underlying problems.

    Replay Editor

    Modding Tools & Documentation

    Other

    -Refactoring some campaign related classes.

    -Savegame cleanup and improvements

    -Localization support for dynamic text usage in some languages

    Please keep in mind that these priorities are neither all-encompassing nor set in stone. We will adjust them if the need arises.

    Forum Thread Link

    submitted by /u/Arthanias
    [link] [comments]

    So I've made the loading arts more lore-friendly now.

    Posted: 09 May 2020 04:44 AM PDT

    We got the War Camels, so where are the Camelphracts?

    Posted: 08 May 2020 06:34 PM PDT

    Let me just try one more time.

    Posted: 08 May 2020 03:45 PM PDT

    I lost my mind when this Megamind looking kid popped up

    Posted: 09 May 2020 06:32 AM PDT

    i think juthys enjoyed this fight too much

    Posted: 09 May 2020 12:21 AM PDT

    Smooth Vlandiads

    Posted: 09 May 2020 01:06 AM PDT

    i feel like im chasing away pigeons

    Posted: 09 May 2020 02:31 AM PDT

    The Hero every Garrison needs but dont deserve 2

    Posted: 08 May 2020 02:21 PM PDT

    le caladoge has arrived

    Posted: 09 May 2020 06:09 AM PDT

    Google Photos automatically edited my captured footage and it's kind of hilarious.

    Posted: 09 May 2020 03:23 AM PDT

    History of Bannerlord: The Battle of Pendraic

    Posted: 09 May 2020 08:14 AM PDT

    Ahhhh.... All is right in the world again. Thanks TW

    Posted: 08 May 2020 07:18 PM PDT

    WHERE ARE THEY

    Posted: 09 May 2020 07:40 AM PDT

    I am only slightly horrified to find the crowd during the tournament looking like the inside of a new skittles bag.

    Posted: 09 May 2020 03:56 AM PDT

    I wanted to share the only think I stare at during this loading screen... (literally unplayable)

    Posted: 09 May 2020 01:50 AM PDT

    My kid wins her first battle. They grow up so fast!

    Posted: 09 May 2020 08:52 AM PDT

    When you're avoiding someone but he keeps inviting you to social events.

    Posted: 09 May 2020 08:31 AM PDT

    Does anyone have any idea of what may be causing this?

    Posted: 08 May 2020 11:05 AM PDT

    Mount & Blade 2: Bannerlord - Sacrifice l Cinematic Trailer

    Posted: 08 May 2020 10:21 PM PDT

    I'm afraid to click "Send troops"

    Posted: 08 May 2020 01:03 PM PDT

    2000 man battle on the coast

    Posted: 09 May 2020 02:59 AM PDT

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