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    Mount & Blade Bannerlord Early Access - Announcements, Bugs, FAQs, etc - Thread II

    Mount & Blade Bannerlord Early Access - Announcements, Bugs, FAQs, etc - Thread II


    Bannerlord Early Access - Announcements, Bugs, FAQs, etc - Thread II

    Posted: 04 Apr 2020 08:50 AM PDT

    Greetings Peasants

    This is the second in our series of Bug finding threads, try not to post anything already covered by another post, and refer to the patches to see if something was addressed, or if the patch failed to fix what it said it did

    Link to Thread I

    Bannerlord Economy Megathread and FAQ by u/Assassin4nolan

    Patch e1.0.4

    Patch e1.0.3

    Patch e1.0.2

    Patch e1.0.1

    Taleworlds forum bug reporting thread

    FAQ

    courtesy of /u/Arthanias

    • Where do I see my smithing stamina?

    This is visible on your portrait on the bottom left, hovering over it in the smithing menu displays your stamina.

    • Companions have smithing skill sometimes, how do I use this?

    Clicking the portrait mentioned above allows you to swap between characters!

    • Why is settlement production negative and how do I improve it?

    Settlement loyalty (morale) affects production, though it doesn't show in tooltip. Remove your governor if they have the -2 to culture, have the daily default Festival and Games with nothing in the construction queue. Build fairgrounds when production is positive.

    • Why can't I upgrade my footmen into cavalry, it says I need a horse but I have plenty of sumpter horses and mules!

    Pack animals like these do not count as "horses" for this purpose.

    • But I have these big warhorses and it still doesn't work!

    Warhorses count as a class of their own, they are used to upgrade heavy cav so you can't use them to make light cav from footmen.

    • How do I assemble a caravan?

    Talk to an artisan in a city, these will be named characters, in dialogue you can pay them 15k to build a caravan and send it out, led by one of your companions.

    • How do I dissolve a caravan?

    This is done through the clan screen (L-Key), the caravan is visible among your clan's parties.

    • Is there any way for me to quickly gain influence?

    If you're flush with cash, you can recruit large amounts of troops and donate these to allied factions or cities.

    • When will the game leave early access?

    TW has said the EA may last around a year's time, though this is subject to change.

    • Will the game be released on consoles?

    Yes, though the release date for this is still unknown.

    • I'm having issues playing the game, but my 1050/1060/1070/1080 clears the minimum required specs!

    These GPUs have been reported not to work well with the game at the moment, updating your drivers may help, though if you are suffering severe issues consider waiting for a patch/driver update and sending TW any crash reports you can.

    • How do I mod the game?

    As unified, official modding tools have not yet been released, it's best to consult online guides and #mnb-mods for help with this issue.

    • What does the "enable death" option do?

    With this option enabled NPCs may die in combat or be executed by lords, you yourself will not die in battle but you are still at risk of execution.

    • Why am I moving so slowly on the campaign map?

    This may be due to several things: if your inventory contains too many live animals then you will incur a "herd" speed penalty. If your party consists solely of (slow) footmen then purchasing non-pack horses will allow them to mount up outside of combat to improve speed. Carrying items, troops, or prisoners over their respective limits will slow you down severely.

    • What are the pack animals and is there a difference between them?

    The mule and sumpter horse are the dedicated pack animals of the game, the sumpter horse allows you to move faster on the campaign map than the mule.

    • How do I improve my party's morale?

    Winning battles and having a large variety of food are the simplest ways of accomplishing this.

    • How do I improve X skill?

    In your character screen, every skill when hovered over displays a section showing the ways used to train it.

    • How do I raise my charm? It's not very clear…

    Bartering with lords through the "I have a proposal" option, capturing and releasing them, and bribing keep guards.

    • How do I find X noble?

    Press 'N' to open the encyclopedia and find the desired lord, their latest reported location is displayed in the top right.

    • Can I change my character's or my banner's looks mid-game?

    Yes! Just press V and you go into the character creator menu or press B to edit your banner.

    • How do I get to know details more about a settlement?

    Simply right click on the label above the settlement, this takes you to its encyclopedia page.

    • How do I equip my companions with new equipment?

    In the inventory screen, press the arrows at the middle top of the screen to navigate to the companions in your party.

    • How do I assign a companion to a clan role, and what skills are used for them?

    To do this talk to a companion outside of a town through the party screen and talk to them about giving them a role.

    Surgeon: Medicine

    Quartermaster: Steward

    Scout: Scout

    Engineer: Engineer

    • How do I get new parts for smithing?

    You can get both part blueprints and materials from smelting down captured weapons.

    • How do I make money?

    Currently the most effective ways of earning money are completing quests, selling prisoners, and manual trading. Two very effective resources to trade are furs and silver ore, though the economy is dynamic, and this may change in your game.

    • How do I buy a workshop?

    "Walk around" in a town, and by holding Alt find a location marked "workshop", there you can buy a workshop for 15k by talking to the workers.

    • How do I gain Influence?

    Influence is best earned in service to a kingdom, either as a mercenary or as a vassal.

    • A new patch is out but my launcher displays an old number, what gives?

    The main file off which the launcher run is often not updated in these hotfix-like early updates, check the mods tab of your launcher to display the versions of your game modules.

    • When resuming my save file my game tells me something about a module mismatch, what is going on?

    It's likely that a patch has been released since you last played the game, you can simply press yes and load up the save, if your save is unplayable with the newest patch it's best to simply start a new game, as trying to maintain a single save throughout Early Access is unfeasible.

    • Where can I find the patch notes?

    When new patch notes are released, we post these in #announcements as soon as we can.

    • X Kingdom is completely dominating all the others in my game, what is happening?

    If your save file stems from an early patch, it is likely that this kingdom profited from the workshop glitches that existed at the time, causing them to have near-unlimited funds. Starting a new save is the best way to "fix" this.

    Taleworlds forum bug reporting thread

    submitted by /u/Mephistopholees
    [link] [comments]

    Bannerlord Patch Notes e1.0.5

    Posted: 04 Apr 2020 10:10 AM PDT

    Made in paint, about to die in new

    Posted: 04 Apr 2020 03:21 AM PDT

    I am not an ambitious man

    Posted: 03 Apr 2020 07:27 PM PDT

    Doomthert

    Posted: 04 Apr 2020 07:29 AM PDT

    Campaign Idea: Significant battles with large armies should be recorded in some sort of historical battle log.

    Posted: 04 Apr 2020 05:12 AM PDT

    The main quest-line has made me think it would be possible for lords to discuss the enormous battles that happen right throughout everyone's campaign, and for them to be named and recorded. The Lords should reminisce with you about significant battles you fought in together, or if you have high renown as a result of a large battle there should be dialogue options that link to this.

    Does anyone else think little additions like this should be included as a way to add to the immersion? Or, do people think stuff like this draws out the dialogue too much and is mostly unwanted or unnecessary?

    submitted by /u/deganawidah
    [link] [comments]

    Gets hit by rock and immediately breaks both arms

    Posted: 04 Apr 2020 08:09 AM PDT

    Comparing the Warband map to Bannerlord

    Posted: 04 Apr 2020 07:48 AM PDT

    Wow just like real life

    Posted: 04 Apr 2020 01:57 AM PDT

    It just keeps going up!

    Posted: 04 Apr 2020 05:57 AM PDT

    Landing throws feels so satisfying

    Posted: 03 Apr 2020 06:25 PM PDT

    You've got to have your principles.

    Posted: 04 Apr 2020 07:42 AM PDT

    Saw this comment on pornhub today

    Posted: 04 Apr 2020 09:15 AM PDT

    Making peace in Bannerlord

    Posted: 03 Apr 2020 09:40 PM PDT

    My experience with every playthrough so far...

    Posted: 03 Apr 2020 05:39 PM PDT

    Advanced Bannerlord melee combat: stances and chained attacks explained practically

    Posted: 03 Apr 2020 08:47 PM PDT

    Bannerlord features a new left/right stance system where your attack animation changes depending on what foot is forward when you attack. This is determined entirely by which direction the player is currently moving or last moved in, but only left and right are considered. When you move towards the left/right, you will enter the stance that corresponds to that direction and stay in it until you move in the opposite direction. The most important application of this concerns overhead attacks; when you perform an overhead attack in the right stance, your sword comes down on the right side of your body (and vice versa).

    This matters immensely because the speed and animation of chained attacks also change depending on what stance you were in when you performed the initial attack. Feast your eyes upon this glorious example. After an overhead, when I chain into a swing on the same side that the sword came down, the followup attack comes out extremely fast. However, when I chain into a swing on the opposite side, the followup comes out more slowly, but might have the benefit of being more visually confusing. (Side note: if you're struggling with the timing for chained attacks, try doing the second attack slightly after the swing sound effect for the first one occurs.)

    Stances change the chain attack animations for swing into overhead as well, but the difference is less significant. If you are in the left stance and swing from the right, chaining into an overhead will make it more telegraphed. On the other hand, swinging from the opposite direction into an overhead will make the attack more sudden (same goes for right stance). Thrust animations also differ depending on stance, but since thrusts do not seem to be chainable in any direction, this is not as useful.

    While I do enjoy the added complexity the stance system adds to the combat, it has its shortcomings. Since stances are tied to movement, sometimes you don't have the luxury of choosing your stance when the situation demands that you move in a specific direction. I'd like to see it tweaked to remove some of the ambiguity concerning what stance the player is in and give them more control over it. Honestly, stance switching probably should not be tied to movement at all.

    If I left anything out or if any of the information here is not accurate, let me know.

    EDIT; Additional information from comments:

    • When using a shield, blocking in the same direction as your stance decreases the damage your shield takes by 10% (blocking left while in the left stance, for example).
    • Attacking in the opposite direction as your stance slightly increases your movement speed.

    Credit goes to /u/quirrelfart and /u/Our_GloriousLeader

    submitted by /u/Lithium43
    [link] [comments]

    e1.0.4 has Forest Bandits like

    Posted: 03 Apr 2020 12:58 PM PDT

    Which Faction Should I Choose?

    Posted: 04 Apr 2020 01:10 AM PDT

    ��

    Posted: 03 Apr 2020 06:33 PM PDT

    PSA: You can lock items in your inventory, such as food, that you never wish to sell. This is especially convenient later in the game for mass selling plundered items

    Posted: 04 Apr 2020 09:27 AM PDT

    Me today after finding out Imperial Lamellar armor costs 700k

    Posted: 03 Apr 2020 07:12 PM PDT

    Butter is classified as a non-civilian item for some reason

    Posted: 04 Apr 2020 12:51 AM PDT

    I’m not saying anything but...

    Posted: 04 Apr 2020 08:24 AM PDT

    Easy money she said... it will be fun, she said

    Posted: 04 Apr 2020 03:10 AM PDT

    Smithing announcement!!! MUST SEE!

    Posted: 04 Apr 2020 04:09 AM PDT

    I have not seen anybody else post about this yet so I may be the first...

    If you click your portrait while in the smithy you can swap to one of your companions and use their smithing skills/stamina!!! That's right, you can now get more done without having to wait so much.. do basic tasks with companions and then Smith with your highest skilled.

    Edit: Also be sure to grab any weapons you can loot and smelt them down for resources.

    submitted by /u/Shotta614
    [link] [comments]

    ALL HAIL VLANDIA !

    Posted: 03 Apr 2020 04:29 PM PDT

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